Wednesday 27 October 2010

Christmas Bonanza Scratch card

Christmas Bonanza

 £11 won on this one!

Christmas Bonanza Scratch card at the National Lottery

At the start of a Play, the Player is presented with a Game Play Window displaying three games: Game 1, Game 2 and Game 3. The Games can be played in any order.
Game 1
Game 1 is located to the left of the Game Play Window and consists of six Christmas stockings (the 'Stockings'). The instruction for Game 1 is as follows: 'Match 3 like amounts to win one of those amounts'.
Game 2
Game 2 is located to the right of the Game Play Window and consists of a Christmas Tree (the 'Tree') displaying six Christmas baubles (the 'Baubles') above which are the words 'YOUR SYMBOLS'. Beneath each Bauble is a Christmas cracker (the 'Cracker') containing the word 'PRIZE'. At the top of the Tree is a star containing a question mark (the 'Star'), beneath which are the words 'LUCKY SYMBOL'. The instruction for Game 2 is as follows: 'Match any of YOUR SYMBOLS to the LUCKY SYMBOL to win PRIZE'.
Game 3
Game 3 is located to the bottom left of the Game Play Window and consists of four Christmas presents (the 'Presents') and a Cracker containing the word 'PRIZE'. The instruction for Game 3 is as follows: 'Pick 2 presents, find 2 identical symbols to win PRIZE'.
At the bottom right of the Game Play Window is a rectangular frame (the 'Instant Prize Panel') which displays the following words: 'Find a in any game to win £10.'
To commence a Play, the Player must use his mouse to position his cursor over either a Stocking, a Bauble, the Star, a Present or Cracker and click. On doing so the following will happen:
Game 1
When the Player clicks on a Stocking, a tag will appear from the Stocking displaying either a monetary amount or a . The Player must click on all six Stockings to complete Game 1. If a Player matches three like monetary amounts, the relevant Stockings will highlight and the associated tags will change to gold to indicate that the Player has won one of those amounts. If the Player reveals a , the relevant Stocking and the Instant Prize Panel will highlight to indicate that the Player has won £10.
Game 2
When the Player clicks on the Star, a lucky symbol ('Lucky Symbol') will be revealed. When the Player clicks on a Bauble, either a Your Symbol ('Your Symbol') or a will be revealed and a monetary amount will be revealed underneath the Cracker. The Player must click on the Star and all six Baubles to complete Game 2. If a Player matches any of the Your Symbols to the Lucky Symbol the relevant Bauble will highlight and the associated monetary amount will appear on a gold background to indicate that the Player has won that amount. If the Player reveals a , the Bauble and the Instant Prize Panel will highlight to indicate that the Player has won £10.
Game 3
When a Player clicks on a Present, either a gift symbol or a will be revealed. When the Player clicks on the Cracker a monetary amount will be revealed. The Player must click on two of the four Presents and the Cracker to complete Game 3. If a Player reveals two matching gift symbols, the gift symbols will highlight and the associated monetary amount will appear on a gold background to indicate that the Player has won that amount. If the Player reveals a , the Bauble and the Instant Prize Panel will highlight to indicate that the Player has won £10.
When the Player's Play ends, a message will appear in the Game Play Window informing the Player of the amount he has won, if any, and detailing that he must click 'FINISH GAME' to complete the game.


Christmas Bonanza

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: Christmas Bonanza
Game Price: £2.00
There is a 1 in 2.96 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 70%.
By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no prizes.
Play Style, Play Symbols and determining a Valid Winning Play for Christmas Bonanza
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
At the start of a Play, the Player is presented with a Game Play Window displaying three games: Game 1, Game 2 and Game 3. The Games can be played in any order.
Game 1
Game 1 is located to the left of the Game Play Window and consists of six Christmas stockings (the 'Stockings'). The instruction for Game 1 is as follows: 'Match 3 like amounts to win one of those amounts'.
Game 2
Game 2 is located to the right of the Game Play Window and consists of a Christmas Tree (the 'Tree') displaying six Christmas baubles (the 'Baubles') above which are the words 'YOUR SYMBOLS'. Beneath each Bauble is a Christmas cracker (the 'Cracker') containing the word 'PRIZE'. At the top of the Tree is a star containing a question mark (the 'Star'), beneath which are the words 'LUCKY SYMBOL'. The instruction for Game 2 is as follows: 'Match any of YOUR SYMBOLS to the LUCKY SYMBOL to win PRIZE'.
Game 3
Game 3 is located to the bottom left of the Game Play Window and consists of four Christmas presents (the 'Presents') and a Cracker containing the word 'PRIZE'. The instruction for Game 3 is as follows: 'Pick 2 presents, find 2 identical symbols to win PRIZE'.
At the bottom right of the Game Play Window is a rectangular frame (the 'Instant Prize Panel') which displays the following words: 'Find a in any game to win £10.'
To commence a Play, the Player must use his mouse to position his cursor over either a Stocking, a Bauble, the Star, a Present or Cracker and click. On doing so the following will happen:
Game 1
When the Player clicks on a Stocking, a tag will appear from the Stocking displaying either a monetary amount or a . The Player must click on all six Stockings to complete Game 1. If a Player matches three like monetary amounts, the relevant Stockings will highlight and the associated tags will change to gold to indicate that the Player has won one of those amounts. If the Player reveals a , the relevant Stocking and the Instant Prize Panel will highlight to indicate that the Player has won £10.
Game 2
When the Player clicks on the Star, a lucky symbol ('Lucky Symbol') will be revealed. When the Player clicks on a Bauble, either a Your Symbol ('Your Symbol') or a will be revealed and a monetary amount will be revealed underneath the Cracker. The Player must click on the Star and all six Baubles to complete Game 2. If a Player matches any of the Your Symbols to the Lucky Symbol the relevant Bauble will highlight and the associated monetary amount will appear on a gold background to indicate that the Player has won that amount. If the Player reveals a , the Bauble and the Instant Prize Panel will highlight to indicate that the Player has won £10.
Game 3
When a Player clicks on a Present, either a gift symbol or a will be revealed. When the Player clicks on the Cracker a monetary amount will be revealed. The Player must click on two of the four Presents and the Cracker to complete Game 3. If a Player reveals two matching gift symbols, the gift symbols will highlight and the associated monetary amount will appear on a gold background to indicate that the Player has won that amount. If the Player reveals a , the Bauble and the Instant Prize Panel will highlight to indicate that the Player has won £10.
When the Player's Play ends, a message will appear in the Game Play Window informing the Player of the amount he has won, if any, and detailing that he must click 'FINISH GAME' to complete the game.
The Player of a Play of this Game having revealed three matching amounts in Game 1; and/or matched any of the Your Symbols to the Lucky Symbol in Game 2; and/or matched two identical symbols in Game 3; and/or revealed a in any game, shall, subject to the Rules, be entitled to win the corresponding prize amount(s). Prize amounts and odds of winning are as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£2 6
£3 12
£5 (£2 + £3) 20
£6 200
£8 125
£9 (£6 + £3) 300
£10 400
£11 (£6 + £3 + £2) 800
£12 500
£15 (£10 + £3 + £2) 100
£20 600
£40 800
£50 (£20 + £12 + £10 + £8) 1,000
£60 2,800
£75 (£40 + £12 + £10 +£8 + £3 + £2) 5,805
£80 7,000
£100 10,000
£150 (£60 + £40 + £20 + £12 + £10 + £6 + £2) 50,000
£250 100,000
£1,000 500,000
£1,500 (£1,000 + £250 + £100 + £60 + £40 + £20 + £12 + £10 + £8) 875,000
£10,000 1,750,000
£85,000 3,500,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - Christmas Bonanza (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Christmas Bonanza will prevail.

Saturday 23 October 2010

Firework Fortune

Play Firework Fortune atNational Lottery

Firework Fortune

At the beginning of a Play, the Player is presented with a Game Play Window displaying 9 boxes labeled 1-9, each attached to a firework. To the left of the Game Play Window the instruction is as follows: 'CLICK SIX OF THE NINE BOXES TO FIRE THE FIREWORKS AND REVEAL CASH AMOUNTS. MATCH 3 LIKE AMOUNTS TO WIN'.
To commence a Play, the Player must position his cursor over one of the boxes and click. On doing so, the firework attached to that box will fire into the sky and reveal a monetary amount.
In order to complete a Play, the Player must click on six of the nine boxes, which can be done in any order. If the Player matches three like amounts in the sky, then they will stay bright while the other amounts fade out to indicate that the Player has won one of those amounts.
At the end of a Play, a message will appear to the bottom left of the Game Play Window informing the Player of the amount he has won, if any and directing him to 'CLICK FINISH TO COMPLETE GAME'.


Firework Fortune

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: Firework Fortune
Game Price: £1.00
There is a 1 in 3.65 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 60.00%.
By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no Prizes.
Play Style, Play Symbols and determining a Valid Winning Play for Firework Fortune
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
At the beginning of a Play, the Player is presented with a Game Play Window displaying 9 boxes labeled 1-9, each attached to a firework. To the left of the Game Play Window the instruction is as follows: 'CLICK SIX OF THE NINE BOXES TO FIRE THE FIREWORKS AND REVEAL CASH AMOUNTS. MATCH 3 LIKE AMOUNTS TO WIN'.
To commence a Play, the Player must position his cursor over one of the boxes and click. On doing so, the firework attached to that box will fire into the sky and reveal a monetary amount.
In order to complete a Play, the Player must click on six of the nine boxes, which can be done in any order. If the Player matches three like amounts in the sky, then they will stay bright while the other amounts fade out to indicate that the Player has won one of those amounts.
At the end of a Play, a message will appear to the bottom left of the Game Play Window informing the Player of the amount he has won, if any and directing him to 'CLICK FINISH TO COMPLETE GAME'.
The Player of a Play of this Game, having matched three like amounts shall, subject to the Rules, be entitled to a Prize as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£1 6
£2 18
£5 25
£10 200
£15 500
£25 2,000
£55 10,000
£155 50,000
£555 100,000
£5,555 500,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - Firework Fortune (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Firework Fortune will prevail.

Monday 18 October 2010

Results for the national lottery

Lotto results
Lotto - The UK's biggest millionaire-making game
Next est. jackpot is £8,000,000

Lotto is the UK's biggest millionaire-making game. Simply choose 6 lucky numbers to win.

Fingers crossed.

For everything you need to know about Lotto watch our video guide.

Draw 1546 Sat 16 Oct 10
Bonus Ball
6 30 34 38 45 48 32
Draw 1545 Wed 13 Oct 10
Bonus Ball
18 19 24 26 27 44 8

Dream Number results
Dream Number - Play your part. London 2012 - Be part of it
Win up to £500,000

Match the digits drawn in the same order as your Dream Number, reading from left to right, and starting with the first digit, to win up to £500,000.

Give your Dream Number its chance.

Draw 445 Sat 16 Oct 10
2 9 2 7 4 4 4
Draw 444 Wed 13 Oct 10
7 2 8 7 6 6 0

EuroMillions results
EuroMillions - Jackpots too big to miss
Next est. jackpot is £25,000,000

EuroMillions is Europe's biggest ever rolling jackpot game. With our biggest jackpot to date reaching £125 million.

Bonne chance.

For everything you need to know about EuroMillions watch our video guide.

Draw 349 Fri 15 Oct 10
Lucky Stars
2 31 36 38 43 3 7
Millionaire Raffle
R Z Y 3 5 5 6 6 7

Thunderball results
Thunderball - Best chance to win £500k on a £1 game
Win up to £500,000

Thunderball offers you the best chance of winning up to £500,000 on a £1 National Lottery game - the top prize is fixed and it never has to be shared*.

Something big could happen to you.

Draw 1033 Sat 16 Oct 10
Thunderball
10 14 20 23 26 3
Draw 1032 Fri 15 Oct 10
Thunderball
5 8 26 31 32 8
Draw 1031 Wed 13 Oct 10
Thunderball
6 13 25 26 34 14

Lotto HotPicks results
Lotto HotPicks - Bigger Lotto prizes for fewer Lotto numbers
Win up to £130,000

Lotto HotPicks gives you the chance to win bigger Lotto prizes for fewer Lotto numbers. Match your Lotto HotPicks numbers against the Lotto draw.

Easy peasy.

Draw 1546 Sat 16 Oct 10
6 30 34 38 45 48
Draw 1545 Wed 13 Oct 10
18 19 24 26 27 44

Daily Play results
Daily Play - Day dream... Win up to £30,000 daily*
Win up to £30,000 daily*

Why wait for your dreams to come true? Just choose 7 lucky numbers and Daily Play gives you the chance to win prizes up to £30,000 every day*.

Now that's well worth getting out of bed for.

Draw 2208 Sat 16 Oct 10
1 3 12 16 19 20 25
Draw 2207 Fri 15 Oct 10
9 10 11 16 18 22 24
Draw 2206 Thu 14 Oct 10
1 2 4 7 10 22 25
Draw 2205 Wed 13 Oct 10
1 4 5 7 9 12 21
Draw 2204 Tue 12 Oct 10
4 6 10 11 17 18 26
Draw 2203 Mon 11 Oct 10
7 9 11 12 18 21 23

Saturday 16 October 2010

Money Spider


Money Spider at National Lottery

At the start of a Play, the Player is presented with Game Play Window displaying nine leaf motifs in a 3 x 3 grid (the 'Grid'). Different prize amounts are displayed at one end of each horizontal, vertical and diagonal line and to the left of the Grid are two coin motifs, which will be animating to indicate to the Player that he should click one of these. Above these coins there is the label 'Lucky Symbol' and the instruction, 'Choose a Lucky Symbol' (the 'Lucky Symbol Area'). Below the coins the instruction is as follows: 'Get 3 of your chosen Lucky Symbol in a vertical, horizontal or diagonal line to win a prize.'
To commence a Play, the Player must position his curser above one of the animating coins and click. When the player does this, the 'Choose a Lucky Symbol' instruction will disappear along with the coin that wasn't chosen. The chosen coin (the 'Lucky Symbol') will increase in size and be centered in the Lucky Symbol Area. At the same time the nine leaf motifs in the Grid will animate to indicate to the Player that he should click on these to continue the game.
To continue, the Player must now position his cursor over one of the nine leaf motifs and click. On doing so, the leaf turns orange to indicate that the player has clicked that leaf and the spider sitting above the logo to the top left of the Game Play Window, will move and remove the leaf revealing one of the two coins. All nine leaf motifs must be clicked and this can be done in any order. If the Player reveals 3 of his chosen Lucky Symbol in a vertical, horizontal or diagonal line, then he will win the amount for that line.
A Players Play ends when he has chosen his Lucky Symbol and revealed all nine coins in the Grid. A message will appear to the top left of the Game Play Window informing the Player of the amount he has won, if any and instructing him to 'Click FINISH to complete game.'


Money Spider

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: Money Spider
Game Price: £1.00
There is a 1 in 4.86 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 58.51%.
By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no Prizes.
Play Style, Play Symbols and determining a Valid Winning Play for Money Spider
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
At the start of a Play, the Player is presented with Game Play Window displaying nine leaf motifs in a 3 x 3 grid (the 'Grid'). Different prize amounts are displayed at one end of each horizontal, vertical and diagonal line and to the left of the Grid are two coin motifs, which will be animating to indicate to the Player that he should click one of these. Above these coins there is the label 'Lucky Symbol' and the instruction, 'Choose a Lucky Symbol' (the 'Lucky Symbol Area'). Below the coins the instruction is as follows: 'Get 3 of your chosen Lucky Symbol in a vertical, horizontal or diagonal line to win a prize.'
To commence a Play, the Player must position his curser above one of the animating coins and click. When the player does this, the 'Choose a Lucky Symbol' instruction will disappear along with the coin that wasn't chosen. The chosen coin (the 'Lucky Symbol') will increase in size and be centered in the Lucky Symbol Area. At the same time the nine leaf motifs in the Grid will animate to indicate to the Player that he should click on these to continue the game.
To continue, the Player must now position his cursor over one of the nine leaf motifs and click. On doing so, the leaf turns orange to indicate that the player has clicked that leaf and the spider sitting above the logo to the top left of the Game Play Window, will move and remove the leaf revealing one of the two coins. All nine leaf motifs must be clicked and this can be done in any order. If the Player reveals 3 of his chosen Lucky Symbol in a vertical, horizontal or diagonal line, then he will win the amount for that line.
A Players Play ends when he has chosen his Lucky Symbol and revealed all nine coins in the Grid. A message will appear to the top left of the Game Play Window informing the Player of the amount he has won, if any and instructing him to 'Click FINISH to complete game.'
The Player of a Play of this Game having revealed 3 of his chosen Lucky Symbol in a vertical, horizontal or diagonal line shall, subject to the Rules, be entitled to the monetary amount displayed for that line. Prize amounts and odds of winning are as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£1 11
£2 18
£3 43
£5 54
£10 80
£20 400
£40 1,334
£100 24,000
£500 186,000
£1,000 223,200
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - Money Spider (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Money Spider will prevail.

£100,000 Spooky


£100,000 Spooky at National Lottery

At the start of Play, instructions will appear at the bottom of the Game Play Window. The instructions are as follows: "FIND A WIN £12" and "MATCH 3 VALUES TO WIN ONE OF THOSE AMOUNTS."
A Player should use his mouse to position the cursor over the Game Play Window. The Player commences a Play by clicking on any one of the pumpkin symbols within the panel on the right of the Game Play Window, to reveal an amount of money or a . In order to complete a Play the Player must click on all nine pumpkin symbols. This can be done in any order the Player chooses.
If a Player reveals three identical amounts he will win one of those amounts. If a Player reveals a he will win £12 automatically.
When the Player's Play ends, a message appears at the bottom of the Game Play Window informing the Player of the total amount he has won, if any.


£100,000 Spooky

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Wins ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: £100,000 Spooky
Game Price: £1.00
There is a 1 in 4.9 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 60.03%
By choosing "Continue" on the "Buy Instant Win" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no prizes.
Play Style, Play Symbols and determining a Valid Winning Play for £100,000 Spooky
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
At the start of Play, instructions will appear at the bottom of the Game Play Window. The instructions are as follows: "FIND A WIN £12" and "MATCH 3 VALUES TO WIN ONE OF THOSE AMOUNTS."
A Player should use his mouse to position the cursor over the Game Play Window. The Player commences a Play by clicking on any one of the pumpkin symbols within the panel on the right of the Game Play Window, to reveal an amount of money or a . In order to complete a Play the Player must click on all nine pumpkin symbols. This can be done in any order the Player chooses.
If a Player reveals three identical amounts he will win one of those amounts. If a Player reveals a he will win £12 automatically.
When the Player's Play ends, a message appears at the bottom of the Game Play Window informing the Player of the total amount he has won, if any.
The Player of a Play of this Game having matched three like amounts, shall, subject to the Rules, be entitled to win one of those amounts. The Player of a Play of this Game having revealed a , shall, subject to the Rules be entitled to win £12 automatically. Prize amounts and odds of winning are as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£1 10
£2 14
£7 96
£12 96
£16 240
£25 480
£150 30,000
£1,000 2,480,000
£5,000 3,720,000
£100,000 3,720,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - £100,000 Spooky (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - £100,000 Spooky will prevail.

Monopoly Gold


Monopoly - Gold Edition at National Lottery

At the start of a Play, the Player will be presented with the current set of Monopoly playing pieces: Ship, Car, Top Hat, Boot, Dog, and Iron and the instruction "PICK YOUR PIECE TO START THE GAME". The Player should select a playing piece by using his mouse to position his cursor over that playing piece and click. A representation of the selected playing piece will be used to track the Player's progress around the Monopoly Gold Edition board (the "Board").
Once a playing piece is selected, the Player will be presented with a Game Play Window displaying (a) a visual representation of the Board with their chosen playing piece in gold alongside Player 2's playing piece in silver and situated at the square marked 'GO'; (b) inside the Board a table consisting of 8 lines of motifs representing types of squares on the Board with a monetary amount to the right of each line (the "Combination Wins" table); and (c) an arrow motif with the words "YOUR TURN" above it (the "Turn Indicator"), (d) on the left of the Turn Indicator is a motif featuring two dice with a rolls left indicator and the words 'CLICK DICE TO PLAY' ("Main Dice Roll area") (e) below the Main Dice Roll area a motif featuring two dice with the words PLAYER 2 underneath (the "Player 2 Dice Roll area") and (f) to the right of the Player 2 Dice Roll area a table with the heading "RENT PAID collect to win" (the "Rent Paid table").
To start moving his playing piece around the Board the Player should use his mouse to position his cursor over the Main Dice Roll area and click. The two dice in the Main Dice Roll area will roll and will show the number rolled by the Player for that roll. Subsequently, the playing piece on the Board will automatically move the number of squares indicated by the dice. The Player initially has six rolls of the dice with which to move around the Board. If the Player rolls a double e.g. two 2s, two 3s etc, he will be given an extra roll of the dice. The Player can also win extra dice rolls. After the first roll of the dice the rolls left indicator in the Main Dice Roll area will be reduced by one. The arrow motif in the Turn Indicator will then automatically rotate to point to Player 2's Dice Roll area and the words "THEIR TURN" will appear. Player 2's dice will automatically roll and Player 2's playing piece will automatically move the number of squares indicated by the dice. The arrow motif in the Turn Indicator will then point back to the Main Dice Roll area and the words "YOUR TURN" will appear. To continue the Play, the Player should use his mouse to position his cursor over the Main Dice Roll area and click to roll the dice and move his playing piece around the Board.
The consequences of the Player's playing piece landing on a particular square are listed below.
1. a) A street name on the Board marked with a red, yellow, green, dark blue, brown, royal blue, pink or orange stripe (a "Property"): If the Player's playing piece lands on a Property, all rectangular motifs in the 'Combination Wins' table which are the same colour as the stripe on the Property will be covered by a card motif with a stripe of that colour at the top and the word "SOLD" will be placed on top of it. For example, if the Player lands on Pall Mall (which is a pink Property), all the pink rectangular motifs in the Combination Wins table will be covered by a card motif with a pink stripe at the top and the word "SOLD" in the centre.
b) Water Company: If a Player's playing piece lands on the Water Company square all the motifs in the Combination Wins table which feature a white water tap will be covered with a card motif featuring a white water tap.
c) Electric Company: If a Player's playing piece lands on the Electric Company square all the motifs in the Combination Wins table which feature a light bulb will be covered with a card motif featuring a light bulb.
d) Train Station: If a Player's playing piece lands on a Train Station square, all the motifs in the Combination Wins table which feature a black train will be replaced with a card motif featuring a black train.
When one of the above squares is landed on, that square will be marked as 'SOLD' on the Board. If the Player's playing piece subsequently lands on a square which is marked 'SOLD' this will have no effect and the Player will simply roll the dice again to continue Play (unless he has reached the end of his Play and has no more rolls of the dice left).
2. Go to Jail or Just Visiting/In Jail: If a Player's playing piece lands on the Go to Jail square the playing piece moves to the Just Visiting/In Jail square. If the Player's playing piece lands on the Just Visiting/In Jail square or moves to the Just Visiting/In Jail square as a consequence of landing on the Go To Jail square, a mini game is displayed. The Player is presented with the instruction "CHOOSE ONE DOOR TO OPEN FOR YOUR CHANCE TO UNLOCK A PRIZE". Four prison doors are displayed. The Player should use his mouse to position his cursor over any one of the four doors and click to select. If "YOU'VE WON A FREE ROLL" is revealed, the Player will win a free roll of the dice and a free roll card will be displayed in the Main Dice Roll area when he returns to the Board and the Player will receive an additional roll of the dice. If a "YOU'VE WON" message with a monetary amount is revealed, the Player will win the monetary amount displayed. If a message with the words "GO BACK TO STREET NAME" message is revealed, the Player's playing piece will be moved to that particular square on the Board when he returns to the Board.
Having played the mini game, the Player will automatically be returned to the Board.
3. Free Parking: If the Player's playing piece lands on this square a mini game is displayed. The Player is presented with the instruction "MATCH THE TOTAL VALUE OF THE DICE TO A NUMBER BELOW FOR YOUR CHANCE TO WIN A PRIZE". The Player should use his mouse to position his cursor over the CLICK TO PLAY/START MINI GAME motif and click. The dice will roll and reveal a total value. The Player will win the prize amount, free roll or move of his playing piece as shown in the row to the right of the flashing number matching the total value of the dice. If the Player has won a prize amount this amount will be displayed on the Free Parking square and highlighted in orange when he returns to the Board. If the Player has won a FREE ROLL, a Free Roll card will be displayed in the Main Dice Roll area and the Player will receive an additional roll of the dice. If the Player has won a move of his playing piece the Player playing piece will be moved to that particular square mentioned in the mini game when he returns to the Board.
Having played the mini game, the Player will be automatically returned to the Board.
4. Income Tax or Super Tax: If the Player's playing piece lands on the Income Tax square, the Player will win the amount shown and the square will be highlighted orange on the Board.
5. Community Chest/Chance: If the Player's playing piece lands on one of these squares the consequences will be indicated to the Player by way of a message on a card which zooms into the foreground. The possibilities are as follows:
a) The Player will win a prize amount. This amount will be displayed in the relevant Community Chest or Chance square and the square will be highlighted in orange on the Board.
b) The Player will win an additional roll of the dice. A Free Roll card will be displayed in the Main Dice Roll area and the Player will receive an extra roll of the dice.
c) The Player's playing piece will be moved to the particular square on the Board mentioned on the Community Chest/Chance card.
6. GO: This is where the Player's playing piece starts. If the Player's playing piece subsequently lands on this square a mini game is displayed. The player is presented with the instruction "MATCH THE COLOUR ON THE DIE TO THE COLOUR OF A CARD FOR YOUR CHANCE TO WIN A PRIZE". The Player should use his mouse to position his cursor over the CLICK TO PLAY/START MINI GAME motif and click. The die will roll and reveal a coloured dot. The Player will win a prize amount, a free roll, 'NO PRIZE' or a move of his playing piece as indicated by the card matching the colour shown on the dice. The Player should use his mouse to position his cursor over the CLICK TO CONTINUE. If the Player has matched with a card with the words FREE ROLL, a Free Roll card will then be displayed in the Main Dice Roll area when he returns to the Board and the Player will receive an additional roll of the dice. If the Player has won a prize amount, the monetary amount will be displayed on the Go square and will be highlighted orange when he returns to the Board. If the colour on the die matched the colour of a card with the words GO TO STREET NAME, where STREET NAME is one of the Properties on the Board, the Player's playing piece will be moved to that particular square when he returns to the Board.
Having played the mini game, the Player will be automatically returned to the Board.
If Player 2's playing piece landing on a Property square, a Water Company Square, an Electric Company Square or a Train Station square that is marked as 'SOLD', Player 2 must pay rent and a card motif with the word "RENT" will be displayed in the Rent Paid table. If Player 2's playing piece lands on two or more relevant squares that are marked 'SOLD', the Player will win the monetary amount highlighted in the Rent Paid table.
In order for a Player to win one of the monetary amounts indicated on the right of the Combination Wins table, a Player must highlight all motifs in one line of the Combination Wins table. If a Player does highlight all the motifs in one line of the Combination Wins table the monetary amount to the right of that line will flash to indicate the amount the Player has won in respect of the Combination Wins table.
When the Player's Play ends a message will zoom into the foreground informing the Player of the total amount they have won, if any (including any instant win amounts and any amounts won in respect of the Combination Wins table).


Monopoly - Gold Edition

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Wins ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: Monopoly - Gold Edition
Game Price: £2.00
There is a 1 in 2.55 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 67.00%.
By choosing "Continue" on the "Buy Instant Win" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and any prize will be a Notional Prize.
Players also acknowledge that the Monopoly - Gold Edition Instant Win is a representation of Monopoly only and is not intended to replicate the original game.
Play Style, Play Symbols and determining a Valid Winning Play for Monopoly - Gold Edition
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
At the start of a Play, the Player will be presented with the current set of Monopoly playing pieces: Ship, Car, Top Hat, Boot, Dog, and Iron and the instruction "PICK YOUR PIECE TO START THE GAME". The Player should select a playing piece by using his mouse to position his cursor over that playing piece and click. A representation of the selected playing piece will be used to track the Player's progress around the Monopoly Gold Edition board (the "Board").
Once a playing piece is selected, the Player will be presented with a Game Play Window displaying (a) a visual representation of the Board with their chosen playing piece in gold alongside Player 2's playing piece in silver and situated at the square marked 'GO'; (b) inside the Board a table consisting of 8 lines of motifs representing types of squares on the Board with a monetary amount to the right of each line (the "Combination Wins" table); and (c) an arrow motif with the words "YOUR TURN" above it (the "Turn Indicator"), (d) on the left of the Turn Indicator is a motif featuring two dice with a rolls left indicator and the words 'CLICK DICE TO PLAY' ("Main Dice Roll area") (e) below the Main Dice Roll area a motif featuring two dice with the words PLAYER 2 underneath (the "Player 2 Dice Roll area") and (f) to the right of the Player 2 Dice Roll area a table with the heading "RENT PAID collect to win" (the "Rent Paid table").
To start moving his playing piece around the Board the Player should use his mouse to position his cursor over the Main Dice Roll area and click. The two dice in the Main Dice Roll area will roll and will show the number rolled by the Player for that roll. Subsequently, the playing piece on the Board will automatically move the number of squares indicated by the dice. The Player initially has six rolls of the dice with which to move around the Board. If the Player rolls a double e.g. two 2s, two 3s etc, he will be given an extra roll of the dice. The Player can also win extra dice rolls. After the first roll of the dice the rolls left indicator in the Main Dice Roll area will be reduced by one. The arrow motif in the Turn Indicator will then automatically rotate to point to Player 2's Dice Roll area and the words "THEIR TURN" will appear. Player 2's dice will automatically roll and Player 2's playing piece will automatically move the number of squares indicated by the dice. The arrow motif in the Turn Indicator will then point back to the Main Dice Roll area and the words "YOUR TURN" will appear. To continue the Play, the Player should use his mouse to position his cursor over the Main Dice Roll area and click to roll the dice and move his playing piece around the Board.
The consequences of the Player's playing piece landing on a particular square are listed below.
1. a) A street name on the Board marked with a red, yellow, green, dark blue, brown, royal blue, pink or orange stripe (a "Property"): If the Player's playing piece lands on a Property, all rectangular motifs in the 'Combination Wins' table which are the same colour as the stripe on the Property will be covered by a card motif with a stripe of that colour at the top and the word "SOLD" will be placed on top of it. For example, if the Player lands on Pall Mall (which is a pink Property), all the pink rectangular motifs in the Combination Wins table will be covered by a card motif with a pink stripe at the top and the word "SOLD" in the centre.
b) Water Company: If a Player's playing piece lands on the Water Company square all the motifs in the Combination Wins table which feature a white water tap will be covered with a card motif featuring a white water tap.
c) Electric Company: If a Player's playing piece lands on the Electric Company square all the motifs in the Combination Wins table which feature a light bulb will be covered with a card motif featuring a light bulb.
d) Train Station: If a Player's playing piece lands on a Train Station square, all the motifs in the Combination Wins table which feature a black train will be replaced with a card motif featuring a black train.
When one of the above squares is landed on, that square will be marked as 'SOLD' on the Board. If the Player's playing piece subsequently lands on a square which is marked 'SOLD' this will have no effect and the Player will simply roll the dice again to continue Play (unless he has reached the end of his Play and has no more rolls of the dice left).
2. Go to Jail or Just Visiting/In Jail: If a Player's playing piece lands on the Go to Jail square the playing piece moves to the Just Visiting/In Jail square. If the Player's playing piece lands on the Just Visiting/In Jail square or moves to the Just Visiting/In Jail square as a consequence of landing on the Go To Jail square, a mini game is displayed. The Player is presented with the instruction "CHOOSE ONE DOOR TO OPEN FOR YOUR CHANCE TO UNLOCK A PRIZE". Four prison doors are displayed. The Player should use his mouse to position his cursor over any one of the four doors and click to select. If "YOU'VE WON A FREE ROLL" is revealed, the Player will win a free roll of the dice and a free roll card will be displayed in the Main Dice Roll area when he returns to the Board and the Player will receive an additional roll of the dice. If a "YOU'VE WON" message with a monetary amount is revealed, the Player will win the monetary amount displayed. If a message with the words "GO BACK TO STREET NAME" message is revealed, the Player's playing piece will be moved to that particular square on the Board when he returns to the Board.
Having played the mini game, the Player will automatically be returned to the Board.
3. Free Parking: If the Player's playing piece lands on this square a mini game is displayed. The Player is presented with the instruction "MATCH THE TOTAL VALUE OF THE DICE TO A NUMBER BELOW FOR YOUR CHANCE TO WIN A PRIZE". The Player should use his mouse to position his cursor over the CLICK TO PLAY/START MINI GAME motif and click. The dice will roll and reveal a total value. The Player will win the prize amount, free roll or move of his playing piece as shown in the row to the right of the flashing number matching the total value of the dice. If the Player has won a prize amount this amount will be displayed on the Free Parking square and highlighted in orange when he returns to the Board. If the Player has won a FREE ROLL, a Free Roll card will be displayed in the Main Dice Roll area and the Player will receive an additional roll of the dice. If the Player has won a move of his playing piece the Player playing piece will be moved to that particular square mentioned in the mini game when he returns to the Board.
Having played the mini game, the Player will be automatically returned to the Board.
4. Income Tax or Super Tax: If the Player's playing piece lands on the Income Tax square, the Player will win the amount shown and the square will be highlighted orange on the Board.
5. Community Chest/Chance: If the Player's playing piece lands on one of these squares the consequences will be indicated to the Player by way of a message on a card which zooms into the foreground. The possibilities are as follows:
a) The Player will win a prize amount. This amount will be displayed in the relevant Community Chest or Chance square and the square will be highlighted in orange on the Board.
b) The Player will win an additional roll of the dice. A Free Roll card will be displayed in the Main Dice Roll area and the Player will receive an extra roll of the dice.
c) The Player's playing piece will be moved to the particular square on the Board mentioned on the Community Chest/Chance card.
6. GO: This is where the Player's playing piece starts. If the Player's playing piece subsequently lands on this square a mini game is displayed. The player is presented with the instruction "MATCH THE COLOUR ON THE DIE TO THE COLOUR OF A CARD FOR YOUR CHANCE TO WIN A PRIZE". The Player should use his mouse to position his cursor over the CLICK TO PLAY/START MINI GAME motif and click. The die will roll and reveal a coloured dot. The Player will win a prize amount, a free roll, 'NO PRIZE' or a move of his playing piece as indicated by the card matching the colour shown on the dice. The Player should use his mouse to position his cursor over the CLICK TO CONTINUE. If the Player has matched with a card with the words FREE ROLL, a Free Roll card will then be displayed in the Main Dice Roll area when he returns to the Board and the Player will receive an additional roll of the dice. If the Player has won a prize amount, the monetary amount will be displayed on the Go square and will be highlighted orange when he returns to the Board. If the colour on the die matched the colour of a card with the words GO TO STREET NAME, where STREET NAME is one of the Properties on the Board, the Player's playing piece will be moved to that particular square when he returns to the Board.
Having played the mini game, the Player will be automatically returned to the Board.
If Player 2's playing piece landing on a Property square, a Water Company Square, an Electric Company Square or a Train Station square that is marked as 'SOLD', Player 2 must pay rent and a card motif with the word "RENT" will be displayed in the Rent Paid table. If Player 2's playing piece lands on two or more relevant squares that are marked 'SOLD', the Player will win the monetary amount highlighted in the Rent Paid table.
In order for a Player to win one of the monetary amounts indicated on the right of the Combination Wins table, a Player must highlight all motifs in one line of the Combination Wins table. If a Player does highlight all the motifs in one line of the Combination Wins table the monetary amount to the right of that line will flash to indicate the amount the Player has won in respect of the Combination Wins table.
When the Player's Play ends a message will zoom into the foreground informing the Player of the total amount they have won, if any (including any instant win amounts and any amounts won in respect of the Combination Wins table).
The Player of a Play of this Game having achieved at least one of the following criteria listed in the table below, shall, subject to the Rules, be entitled to a Prize as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£2 (£2 Combination Table) 8
£2 (£2 Rent) 12
£2 (£2 Chance/Community Chest Card) 20
£4 (£2 Combination Table + £2 Rent) 30
£4 (£2 Combination Table + £2 Chance/Community Chest Card) 40
£5 (£5 Combination Table) 40
£5 (£5 Mini Game) 80
£6 (£2 Combination Table + £2 Rent + £2 Chance/Community Chest Card) 100
£7 (£5 Combination Table + £2 Rent) 100
£10 (£10 Combination Table) 200
£10 (£2 Rent + £8 Rent) 600
£10 (£5 Combination Table + £5 Mini Game) 600
£12 (£5 Combination Table + £5 Mini Game + £2 Rent) 300
£15 (£10 Combination Table + £5 Mini Game) 500
£15 (£5 Mini Game + £2 Rent + £8 Rent) 600
£15 (£5 Combination Table + £2 Rent + £8 Rent) 800
£20 (£20 Chance/Community Chest Card) 1,000
£25 (£25 Income Tax) 2,000
£30 (£10 Combination Table + £20 Chance/Community Chest Card) 15,061
£40 (£10 Combination Table + £2 Rent + £8 Rent + £20 Chance/Community Chest Card) 20,000
£50 (£50 Super Tax) 25,000
£50 (£50 Mini Game) 40,323
£60 (£10 Combination Table + £50 Mini Game) 60,976
£70 (£10 Combination Table + £2 Rent + £8 Rent + £50 Mini Game) 71,429
£80 (£50 Super Tax + £20 Chance/Community Chest Card + £2 Rent + £8 Rent) 92,593
£90 (£10 Combination Table + £2 Rent + £8 Rent + £20 Chance/Community Chest Card + £50 Mini Game) 100,000
£100 (£100 Combination Table) 208,334
£150 (£100 Combination Table + £50 Mini Game) 416,667
£200 (£200 Chance/Community Chest Card) 500,000
£300 (£100 Combination Table + £200 Chance/Community Chest Card) 625,000
£400 (£100 Combination Table + £50 Mini Game + £50 Super Tax + £200 Chance/Community Chest Card) 625,000
£500 (£500 Mini Game) 833,334
£600 (£100 Combination Table + £500 Mini Game) 833,334
£700 (£500 Mini Game + £200 Chance/Community Chest Card) 1,250,000
£800 (£100 Combination Table + £500 Mini Game + £200 Chance/Community Chest Card) 2,500,000
£1000 (£1,000 Combination Table) 2,500,000
£5000 (£5,000 Combination Table) 2,500,000
£10000 (£10,000 Combination Table) 2,500,000
£50000 (£50,000 Combination Table) 2,500,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - Monopoly - Gold Edition (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Monopoly - Gold Edition will prevail.

Monopoly 3d

MONOPOLY 3D at the National Lottery website

At the start of a Play, the Player is presented with the following six MONOPOLY playing pieces: a car, a dog, a boot, a hat, an iron and a ship. Below these is the instruction: 'Choose your playing piece'. To commence a Play, the Player must position his curser over one of the aforementioned playing pieces and click.
Once the playing piece has been selected, the Player is then presented with a Game Play Window displaying; a) a visual representation of the MONOPOLY board (the 'Board') with the Players chosen playing piece positioned on the 'GO' square; b) in the centre of the MONOPOLY board there are the Chance cards, Community Chest cards and two dice which will be pulsing to prompt the Player to click these; c) to the bottom left of the Game Play Window are eight different sets of properties that are representations of those on the board and to the right of each set is a monetary amount (the 'Prize Table'); d) to the right of the Prize Table is an empty box labelled 'Instant Prizes' (the 'Instant Prize Area'); e) to the right of the Instant Prize Area is the following instruction: 'Collect money paid to the bank by landing on Free Parking' (the 'Free Parking Instruction'); f) above the Free Parking Instruction are the words '10 Rolls left' (the 'Rolls Left Indicator') and g) to the bottom right of the Game Play Window is the following instruction card: 'Collect a set of properties to win the prize for that set. Click the dice to play.'
To commence a Play, the Player must position his curser over the dice, which will rise off the Board, and click. On doing so the dice will rise into the air, spin and land back onto the Board before tilting the dice so the player can count down the pips. The chosen Playing Piece will then move across the board, the number that is shown on the highlighted area of the dice and at the same time the pips on the dice will turn red as the counter moves past each square and the Rolls Left Indicator will reduce by 1. The dice will then rest back on the board in its original position. On landing on a particular square one of the following will happen:
On landing on a property square, the property will zoom into the foreground and be wrapped by a sold banner before moving into the Prize Table and populating one of that property set. A sold sign will then appear on the square the Player landed on to indicate that that property has been collected. If the Player collects all the properties in a set, the row of that set in the Prize Table will highlight gold and the prize will change colour to indicate that the Player has won this amount.
On landing on a Community Chest/Chance square, the associated card will lift off the top of the pile on the board and zoom into the foreground. The card will instruct the player of one of the following:
a) The card will instruct the Player that he is to 'Advance' or 'Go Back' to another square. The card will then disappear and the playing piece will rise off the Board and move to that square.
b) The card will instruct the player that he has won an Instant Prize. The card will then disappear and the amount won will appear on a gold background in the Instant Prize Area, indicating to the Player that he has won this amount.
c) The card will instruct the Player that he is to pay a sum of money. The card will then disappear and a MONOPOLY monetary note will then appear to the bottom of the Game Play Window and move to the Free Parking Instruction replacing the instruction with the following: 'Land on FREE PARKING to win'. At the same time an extra instruction will replace the main instruction informing the Player of the amount added to the Free Parking fund, detailing that he must land on Free Parking to win this prize. The Continue button will flash to indicate to the player that he needs to click this to continue the game. When the player clicks continue, the new instruction disappears leaving the main instruction behind.
On landing on the Free Parking, if there is a MONOPOLY monetary note in the Free Parking Instruction, it will then be surrounded by a gold highlight, indicating to the Player that he has won this amount.
On landing on the 'JUST VISITING' square, the Player is presented with the 'Jail Mini Game'. A new Game Play Window will open showing a locked door and three different keys on a table. To the top right of the Game Play Window the instruction is as follows: 'Choose one of the three keys. If your key opens the prison door, you'll collect the BONUS behind it.' To commence a Play of this Mini Game, the Player must position his curser over one of the three keys and click. On doing so the key will move to unlock the door and one of the following will happen:
a) The key does not open the door and a message will zoom to the forefront of the Game Play Window saying: 'Better luck next time'. The Player is then taken back to the main Board.
b) The key opens the door and a message will zoom to the forefront of the Game Play Window instructing the Player that he is to 'Advance' or 'Go Back' to another square on the main Board. The Player is then taken back to the main Board and the playing piece will rise off the Board and move to that square.
c) The key opens the door and a message will zoom to the forefront of the Game Play Window instructing the Player that he has won an Instant Prize. The Player is then taken back to the main Board and the amount won will appear on a gold background in the Instant Prize Area, indicating to the Player that he has won this amount.
d) The key opens the door and a message will zoom to the forefront of the Game Play Window instructing the Player that he has received an Extra Roll of the dice. The Player is then taken back to the main Board where an Extra Roll token will zoom into the foreground and move to the Rolls Left indicator. Also, the main instruction is replaced with the following: 'You've won an extra roll.' When the player clicks on the dice, the Extra Roll token and the new instruction disappears leaving the main instruction behind.
On Landing on the 'GO TO JAIL' square, the Playing Piece lifts off the square and moves to the 'IN JAIL/JUST VISITING' square, where the player is presented with the 'Jail Mini Game' as above.
On landing on the 'GO' square, the Player is presented with the 'Go Mini Game'. A new Game Play Window will open showing 9 cards on a table and a MONOPOLY hotel. To the bottom of the Game Play Window the instruction is as follows: 'Choose SIX cards. If you reveal FOUR houses you'll collect the BONUS revealed in the hotel.' To commence a Play of this Mini Game, the Player must position his curser over one of the cards and click. On doing so the card will flip and either show a house or be blank. On choosing six cards, one of the following will happen:
a) The Player does not reveal four houses and a message will drop down from the top of the Game Play Window saying: 'Better luck next time'. The Player is then taken back to the main Board.
b) The Player reveals four houses and the Hotel roof will open and out of it a message will zoom to the forefront the Game Play Window instructing the Player that he is to advance to another square on the main Board. The Player is then taken back to the main Board and the playing piece will rise off the Board and move to that square.
c) The Player reveals four houses and a message will zoom to the forefront the Game Play Window instructing the Player that he has won an Instant Prize. The Player is then taken back to the main Board and the amount won will appear on a gold background in the Instant Prize Area, indicating to the Player that he has won this amount.
d) The Player reveals four houses and a message will zoom to the forefront the Game Play Window instructing the Player that he has received an Extra Roll of the dice. The Player is then taken back to the main Board where an 'Extra Roll' token will zoom into the foreground and move to the Rolls Left Indicator. Also, the main instruction is replaced with the following: 'You've won an extra roll.' When the player clicks on the dice, the 'Extra Roll' token and the new instruction disappears leaving the main instruction behind.
During a Play of this game if the Player rolls a double, an 'Extra Roll' token will zoom into the foreground and move the Goes Left Indicator. Also, the main instruction is replaced with the following: 'You've rolled a double and gained an extra roll.' When the player clicks on the dice, the Extra Roll token and the new instruction disappears leaving the main instruction behind.
When the Player's Play ends a message will appear to the bottom right of the Game Play Window informing the Player of the total amount they have won, if any (including any Instant Prize amounts, Free Parking amounts and any amounts won in the Prize Table) and instructing the Player to 'Click 'Finish' to complete the game.'


MONOPOLY 3D

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: MONOPOLY 3D
Game Price: £2.00
There is a 1 in 3 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 67.00%.
By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no Prizes.
Players also acknowledge that the MONOPOLY 3D Instant Win is a representation of MONOPOLY only and is not intended to replicate the original game.
Play Style, Play Symbols and determining a Valid Winning Play for MONOPOLY 3D
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
At the start of a Play, the Player is presented with the following six MONOPOLY playing pieces: a car, a dog, a boot, a hat, an iron and a ship. Below these is the instruction: 'Choose your playing piece'. To commence a Play, the Player must position his curser over one of the aforementioned playing pieces and click.
Once the playing piece has been selected, the Player is then presented with a Game Play Window displaying; a) a visual representation of the MONOPOLY board (the 'Board') with the Players chosen playing piece positioned on the 'GO' square; b) in the centre of the MONOPOLY board there are the Chance cards, Community Chest cards and two dice which will be pulsing to prompt the Player to click these; c) to the bottom left of the Game Play Window are eight different sets of properties that are representations of those on the board and to the right of each set is a monetary amount (the 'Prize Table'); d) to the right of the Prize Table is an empty box labelled 'Instant Prizes' (the 'Instant Prize Area'); e) to the right of the Instant Prize Area is the following instruction: 'Collect money paid to the bank by landing on Free Parking' (the 'Free Parking Instruction'); f) above the Free Parking Instruction are the words '10 Rolls left' (the 'Rolls Left Indicator') and g) to the bottom right of the Game Play Window is the following instruction card: 'Collect a set of properties to win the prize for that set. Click the dice to play.'
To commence a Play, the Player must position his curser over the dice, which will rise off the Board, and click. On doing so the dice will rise into the air, spin and land back onto the Board before tilting the dice so the player can count down the pips. The chosen Playing Piece will then move across the board, the number that is shown on the highlighted area of the dice and at the same time the pips on the dice will turn red as the counter moves past each square and the Rolls Left Indicator will reduce by 1. The dice will then rest back on the board in its original position. On landing on a particular square one of the following will happen:
On landing on a property square, the property will zoom into the foreground and be wrapped by a sold banner before moving into the Prize Table and populating one of that property set. A sold sign will then appear on the square the Player landed on to indicate that that property has been collected. If the Player collects all the properties in a set, the row of that set in the Prize Table will highlight gold and the prize will change colour to indicate that the Player has won this amount.
On landing on a Community Chest/Chance square, the associated card will lift off the top of the pile on the board and zoom into the foreground. The card will instruct the player of one of the following:
a) The card will instruct the Player that he is to 'Advance' or 'Go Back' to another square. The card will then disappear and the playing piece will rise off the Board and move to that square.
b) The card will instruct the player that he has won an Instant Prize. The card will then disappear and the amount won will appear on a gold background in the Instant Prize Area, indicating to the Player that he has won this amount.
c) The card will instruct the Player that he is to pay a sum of money. The card will then disappear and a MONOPOLY monetary note will then appear to the bottom of the Game Play Window and move to the Free Parking Instruction replacing the instruction with the following: 'Land on FREE PARKING to win'. At the same time an extra instruction will replace the main instruction informing the Player of the amount added to the Free Parking fund, detailing that he must land on Free Parking to win this prize. The Continue button will flash to indicate to the player that he needs to click this to continue the game. When the player clicks continue, the new instruction disappears leaving the main instruction behind.
On landing on the Free Parking, if there is a MONOPOLY monetary note in the Free Parking Instruction, it will then be surrounded by a gold highlight, indicating to the Player that he has won this amount.
On landing on the 'JUST VISITING' square, the Player is presented with the 'Jail Mini Game'. A new Game Play Window will open showing a locked door and three different keys on a table. To the top right of the Game Play Window the instruction is as follows: 'Choose one of the three keys. If your key opens the prison door, you'll collect the BONUS behind it.' To commence a Play of this Mini Game, the Player must position his curser over one of the three keys and click. On doing so the key will move to unlock the door and one of the following will happen:
a) The key does not open the door and a message will zoom to the forefront of the Game Play Window saying: 'Better luck next time'. The Player is then taken back to the main Board.
b) The key opens the door and a message will zoom to the forefront of the Game Play Window instructing the Player that he is to 'Advance' or 'Go Back' to another square on the main Board. The Player is then taken back to the main Board and the playing piece will rise off the Board and move to that square.
c) The key opens the door and a message will zoom to the forefront of the Game Play Window instructing the Player that he has won an Instant Prize. The Player is then taken back to the main Board and the amount won will appear on a gold background in the Instant Prize Area, indicating to the Player that he has won this amount.
d) The key opens the door and a message will zoom to the forefront of the Game Play Window instructing the Player that he has received an Extra Roll of the dice. The Player is then taken back to the main Board where an Extra Roll token will zoom into the foreground and move to the Rolls Left indicator. Also, the main instruction is replaced with the following: 'You've won an extra roll.' When the player clicks on the dice, the Extra Roll token and the new instruction disappears leaving the main instruction behind.
On Landing on the 'GO TO JAIL' square, the Playing Piece lifts off the square and moves to the 'IN JAIL/JUST VISITING' square, where the player is presented with the 'Jail Mini Game' as above.
On landing on the 'GO' square, the Player is presented with the 'Go Mini Game'. A new Game Play Window will open showing 9 cards on a table and a MONOPOLY hotel. To the bottom of the Game Play Window the instruction is as follows: 'Choose SIX cards. If you reveal FOUR houses you'll collect the BONUS revealed in the hotel.' To commence a Play of this Mini Game, the Player must position his curser over one of the cards and click. On doing so the card will flip and either show a house or be blank. On choosing six cards, one of the following will happen:
a) The Player does not reveal four houses and a message will drop down from the top of the Game Play Window saying: 'Better luck next time'. The Player is then taken back to the main Board.
b) The Player reveals four houses and the Hotel roof will open and out of it a message will zoom to the forefront the Game Play Window instructing the Player that he is to advance to another square on the main Board. The Player is then taken back to the main Board and the playing piece will rise off the Board and move to that square.
c) The Player reveals four houses and a message will zoom to the forefront the Game Play Window instructing the Player that he has won an Instant Prize. The Player is then taken back to the main Board and the amount won will appear on a gold background in the Instant Prize Area, indicating to the Player that he has won this amount.
d) The Player reveals four houses and a message will zoom to the forefront the Game Play Window instructing the Player that he has received an Extra Roll of the dice. The Player is then taken back to the main Board where an 'Extra Roll' token will zoom into the foreground and move to the Rolls Left Indicator. Also, the main instruction is replaced with the following: 'You've won an extra roll.' When the player clicks on the dice, the 'Extra Roll' token and the new instruction disappears leaving the main instruction behind.
During a Play of this game if the Player rolls a double, an 'Extra Roll' token will zoom into the foreground and move the Goes Left Indicator. Also, the main instruction is replaced with the following: 'You've rolled a double and gained an extra roll.' When the player clicks on the dice, the Extra Roll token and the new instruction disappears leaving the main instruction behind.
When the Player's Play ends a message will appear to the bottom right of the Game Play Window informing the Player of the total amount they have won, if any (including any Instant Prize amounts, Free Parking amounts and any amounts won in the Prize Table) and instructing the Player to 'Click 'Finish' to complete the game.'
The Player of a Play of this Game having completed a property set in the Prize Table; and/or landed on Free Parking and collected the MONOPOLY monetary note; and/or received an Instant Prize shall, subject to the Rules, be entitled to a Prize as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£2 5
£5 20
£10 120
£10 300
£12 (£10 + £2) 40
£15 1,000
£15 (£10 + £5) 1,000
£17 (£15 + £2) 400
£20 1,000
£20 1,000
£22 (£20 + £2) 1,000
£25 2,000
£30 (£25 + £5) 5,000
£30 (£20 + £10) 5,000
£35 (£20 + £15) 10,000
£45 (£25 + £20) 20,000
£50 40,000
£50 40,000
£50 40,000
£60 (£50 + £10) 60,000
£70 (£50 + £20) 75,000
£75 (£50 + £15 + £10) 100,000
£75 (£50 + £15 + £10) 187,500
£100 500,000
£100 500,000
£100 500,000
£150 (£100 + £50) 500,000
£200 750,000
£200 750,000
£250 (£100 + £100 + £50) 600,000
£500 750,000
£750 (£500 + £200 + £50) 1,000,000
£800 (£500 + £200 + £100) 1,000,000
£1,000 1,500,000
£1,200 (£1,000 + £200) 1,500,000
£5,000 1,500,000
£50,000 3,000,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - MONOPOLY 3D (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - MONOPOLY 3D will prevail.

Ghostville scratch card

Ghostville scratch card at National Lottery

At the start of a Play the Player is presented with a Game Play Window containing the Ghostville game board (the "Board"). The Board represents the female character's route around the Board and has squares along the route, together with a starting point indicated by the female character playing piece towards the right of the Game Play Window. A square may contain a Toad (a "Toad Square") or a Ghost (a "Ghost Square"), or be designated a "Mini Game Square" or a "Haunted House Square". The Mini Game squares are indicated by the words 'MINI GAME'. The Haunted House Squares are indicated by a pathway linking the square to a Haunted House. To the left of the Board is a) a table with 7 rows of items with between 2 and 8 items in a row, together with a monetary amount to the right of each row (the "Eerie Items Table"); b) a table with a row of 3 ghosts, together with a monetary amount to the right of the row (the "Ghost Prize Table"); c) a table with a row of 3 toads, together with a monetary amount to the right of the row (the "Toad Prize Table"); and d) a box with the word "INSTANT WINS" and a monetary amount of "£0" in it (the "Instant Wins Table"). At the bottom right of the Board is a spider web displaying a wheel with 12 segments; each segment is numbered in order from 1 through to 6 with a red arrow at the top of the wheel (the "Step Wheel"). The words '9 SPINS' are displayed in the centre of the board (the "Spins Left Indicator").
To commence a Play and move the playing piece, the Player should use his mouse to position his cursor over the Spins Left Indicator and click. The Step Wheel will rotate momentarily and will stop with the red arrow pointing towards a numbered segment. The playing piece on the Board will automatically move the number of squares indicated by the red arrow on the Step Wheel. A Player initially has 9 spins with which to move around the Board. While the playing piece is moving around the Board, the Spins Left Indicator will indicate how many spins remain in that Play. The Player should then position his mouse over the Spins Left Indicator, and click to continue Play.
The consequences of the Player's playing piece landing on a particular square are detailed below.
1) If the Player's playing piece lands on a Haunted House Square, the square will change in colour to red and the playing piece will move along the pathway to the Haunted House and knock on either the door or window. An Eerie Item motif will then appear and the corresponding Eerie Item motif in the Eerie Items Table will be highlighted. The Haunted House Square will remain red until the Player clicks on the Spins Left Indicator to spin again and continue the Play. The Eerie Item motif that appeared from the Haunted House will remain on the Haunted House Square. If the Player collects all of the Eerie Item motifs in a row in the Eerie Items Table, the Eerie Items motifs and the prize amount in the Eerie Items Table will flash to indicate that the Player has won the prize for that row.
2) If the Player's playing piece lands on a Ghost Square, the square will change in colour to red and the Ghost will move momentarily. A Ghost motif will be displayed and highlighted briefly in the Ghost Prize Table. If the Player's playing piece lands on three Ghost Squares and collects all three Ghosts in the Ghost Prize Table, the Ghost motifs in the Ghost Prize Table and the prize amount will flash to indicate that the Player has won £25.
3) If the Player's playing piece lands on a Toad Square, the square will change in colour to red and the Toad will hop momentarily. A Toad motif will be displayed and highlighted briefly in the Toad Prize Table. If the Player's playing piece lands on three Toad Squares and collects all three Toads in the Toad Prize Table, the Toad motifs in the Toad Prize Table and the prize amount will flash to indicate that the Player has won £5.
4) If the Player's playing piece lands on a Mini Game square, one of 3 Mini Games will be displayed in the Game Play Window; Mini Game 1 "Witches Cauldrons"; Mini Game 2 "Witches Broomsticks" or Mini Game 3 "Spider Webs".
a) Mini Game 1. "Witches Cauldrons"
The Player is presented with three Cauldrons and the instruction "Click 1 cauldron to spell out what will happen to you!". To play the Mini Game the Player should use his mouse to position his cursor over any one of the Cauldrons and click. An instruction will appear informing the Player of the outcome of the Mini Game. If the outcome is an extra spin, an instruction will inform the Player that he has won an extra spin. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. When the Player does so, the free spin will be added to the Spins Left Indicator and the words 'EXTRA SPIN' will be displayed on the Mini Game square.
If the outcome of the Mini Game is to move the playing piece back a number of squares, an instruction will inform the Player of the number of spaces backwards his playing piece will be moved around the Board. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. When the Player does so, the playing piece will automatically move the appropriate number of spaces backwards around the Board (the words 'MOVE BACK' will be displayed on the Mini Game square).
If the Player reveals an Instant Win, an instruction will inform the Player of the monetary amount he has won. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. Once the Player has done so, the monetary prize amount will appear in the Instant Wins table and on the Mini Game square.
b) Mini Game 2. "Witches Broomsticks"
The Player is presented with four broomsticks and the instruction: "Click 3 of the 4 brooms to reveal cash amounts. Match 3 like amounts to win one of those amounts." To play the Mini Game the Player should use his mouse to position his cursor over three broomsticks, one at a time, and click. This can be done in any order the Player chooses. If the outcome of the Mini Game is 3 matching amounts, then an instruction will inform the Player that he has won the monetary amount displayed. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. Once the Player has done so, the monetary prize amount won will be displayed in the Instant Wins table and on the Mini Game square.
If the outcome of the Mini Game is anything other than 3 matching amounts the Player will be presented with the instruction "Bad luck you didn't match 3 like amounts". To complete the Mini Game and return to the Board the Player should use his mouse to position his cursor over "CONTINUE" and click. The words "NO WIN" will be displayed on the Mini Game square.
c) Mini Game 3. "Spider Webs"
The Player is presented with 3 rows; in each row there are two spider web motifs and the instruction: "Choose 2 of the 3 ROWS to play. Find more spiders in YOUR web than THEIR web to win the prize for that row". The Player should position his cursor over each of the spider web motifs in the rows they have chosen and click to reveal the number of spiders in "YOUR WEB" and the number of spiders in "THEIR WEB".
In a row, if the number of spiders in "YOUR WEB" is greater than the number of spiders in "THEIR WEB", the Player will win the Eerie item motif that appears to the right of that row. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. Once the Player has done so, the corresponding Eerie item motif(s) in the Eerie Items Prize Table will be highlighted and the number of symbols awarded will be displayed on the Mini Game square.
In a row if the number of spiders in "YOUR WEB" is less than the number of spiders in "THEIR WEB", the Player will be presented with the instruction "Bad luck". To finish the Mini Game and return to the Board, the Player should move his cursor over the word "CONTINUE" and click. The words "NO WIN" will be displayed on the Mini Game square.
A Player's Play ends when he has exhausted all his spins. A message will appear in the centre of the Game Play Window informing the Player of the total amount he has won if any (including any Instant Win amounts in respect of the Instant Wins table and any amounts won in respect of the Ghost Prize table, and/or the Toad Prize table, and/or the Eerie Items table) and detailing that he must "click 'CONTINUE' to finish the game"


Ghostville

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: Ghostville
Game Price: £2.00
There is a 1 in 2.85 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 67.03%.
By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no prizes.
Play Style, Play Symbols and determining a Valid Winning Play for Ghostville
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
At the start of a Play the Player is presented with a Game Play Window containing the Ghostville game board (the "Board"). The Board represents the female character's route around the Board and has squares along the route, together with a starting point indicated by the female character playing piece towards the right of the Game Play Window. A square may contain a Toad (a "Toad Square") or a Ghost (a "Ghost Square"), or be designated a "Mini Game Square" or a "Haunted House Square". The Mini Game squares are indicated by the words 'MINI GAME'. The Haunted House Squares are indicated by a pathway linking the square to a Haunted House. To the left of the Board is a) a table with 7 rows of items with between 2 and 8 items in a row, together with a monetary amount to the right of each row (the "Eerie Items Table"); b) a table with a row of 3 ghosts, together with a monetary amount to the right of the row (the "Ghost Prize Table"); c) a table with a row of 3 toads, together with a monetary amount to the right of the row (the "Toad Prize Table"); and d) a box with the word "INSTANT WINS" and a monetary amount of "£0" in it (the "Instant Wins Table"). At the bottom right of the Board is a spider web displaying a wheel with 12 segments; each segment is numbered in order from 1 through to 6 with a red arrow at the top of the wheel (the "Step Wheel"). The words '9 SPINS' are displayed in the centre of the board (the "Spins Left Indicator").
To commence a Play and move the playing piece, the Player should use his mouse to position his cursor over the Spins Left Indicator and click. The Step Wheel will rotate momentarily and will stop with the red arrow pointing towards a numbered segment. The playing piece on the Board will automatically move the number of squares indicated by the red arrow on the Step Wheel. A Player initially has 9 spins with which to move around the Board. While the playing piece is moving around the Board, the Spins Left Indicator will indicate how many spins remain in that Play. The Player should then position his mouse over the Spins Left Indicator, and click to continue Play.
The consequences of the Player's playing piece landing on a particular square are detailed below.
1) If the Player's playing piece lands on a Haunted House Square, the square will change in colour to red and the playing piece will move along the pathway to the Haunted House and knock on either the door or window. An Eerie Item motif will then appear and the corresponding Eerie Item motif in the Eerie Items Table will be highlighted. The Haunted House Square will remain red until the Player clicks on the Spins Left Indicator to spin again and continue the Play. The Eerie Item motif that appeared from the Haunted House will remain on the Haunted House Square. If the Player collects all of the Eerie Item motifs in a row in the Eerie Items Table, the Eerie Items motifs and the prize amount in the Eerie Items Table will flash to indicate that the Player has won the prize for that row.
2) If the Player's playing piece lands on a Ghost Square, the square will change in colour to red and the Ghost will move momentarily. A Ghost motif will be displayed and highlighted briefly in the Ghost Prize Table. If the Player's playing piece lands on three Ghost Squares and collects all three Ghosts in the Ghost Prize Table, the Ghost motifs in the Ghost Prize Table and the prize amount will flash to indicate that the Player has won £25.
3) If the Player's playing piece lands on a Toad Square, the square will change in colour to red and the Toad will hop momentarily. A Toad motif will be displayed and highlighted briefly in the Toad Prize Table. If the Player's playing piece lands on three Toad Squares and collects all three Toads in the Toad Prize Table, the Toad motifs in the Toad Prize Table and the prize amount will flash to indicate that the Player has won £5.
4) If the Player's playing piece lands on a Mini Game square, one of 3 Mini Games will be displayed in the Game Play Window; Mini Game 1 "Witches Cauldrons"; Mini Game 2 "Witches Broomsticks" or Mini Game 3 "Spider Webs".
a) Mini Game 1. "Witches Cauldrons"
The Player is presented with three Cauldrons and the instruction "Click 1 cauldron to spell out what will happen to you!". To play the Mini Game the Player should use his mouse to position his cursor over any one of the Cauldrons and click. An instruction will appear informing the Player of the outcome of the Mini Game. If the outcome is an extra spin, an instruction will inform the Player that he has won an extra spin. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. When the Player does so, the free spin will be added to the Spins Left Indicator and the words 'EXTRA SPIN' will be displayed on the Mini Game square.
If the outcome of the Mini Game is to move the playing piece back a number of squares, an instruction will inform the Player of the number of spaces backwards his playing piece will be moved around the Board. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. When the Player does so, the playing piece will automatically move the appropriate number of spaces backwards around the Board (the words 'MOVE BACK' will be displayed on the Mini Game square).
If the Player reveals an Instant Win, an instruction will inform the Player of the monetary amount he has won. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. Once the Player has done so, the monetary prize amount will appear in the Instant Wins table and on the Mini Game square.
b) Mini Game 2. "Witches Broomsticks"
The Player is presented with four broomsticks and the instruction: "Click 3 of the 4 brooms to reveal cash amounts. Match 3 like amounts to win one of those amounts." To play the Mini Game the Player should use his mouse to position his cursor over three broomsticks, one at a time, and click. This can be done in any order the Player chooses. If the outcome of the Mini Game is 3 matching amounts, then an instruction will inform the Player that he has won the monetary amount displayed. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. Once the Player has done so, the monetary prize amount won will be displayed in the Instant Wins table and on the Mini Game square.
If the outcome of the Mini Game is anything other than 3 matching amounts the Player will be presented with the instruction "Bad luck you didn't match 3 like amounts". To complete the Mini Game and return to the Board the Player should use his mouse to position his cursor over "CONTINUE" and click. The words "NO WIN" will be displayed on the Mini Game square.
c) Mini Game 3. "Spider Webs"
The Player is presented with 3 rows; in each row there are two spider web motifs and the instruction: "Choose 2 of the 3 ROWS to play. Find more spiders in YOUR web than THEIR web to win the prize for that row". The Player should position his cursor over each of the spider web motifs in the rows they have chosen and click to reveal the number of spiders in "YOUR WEB" and the number of spiders in "THEIR WEB".
In a row, if the number of spiders in "YOUR WEB" is greater than the number of spiders in "THEIR WEB", the Player will win the Eerie item motif that appears to the right of that row. To complete the Mini Game the Player should use his mouse to position his cursor over "CONTINUE" and click. Once the Player has done so, the corresponding Eerie item motif(s) in the Eerie Items Prize Table will be highlighted and the number of symbols awarded will be displayed on the Mini Game square.
In a row if the number of spiders in "YOUR WEB" is less than the number of spiders in "THEIR WEB", the Player will be presented with the instruction "Bad luck". To finish the Mini Game and return to the Board, the Player should move his cursor over the word "CONTINUE" and click. The words "NO WIN" will be displayed on the Mini Game square.
A Player's Play ends when he has exhausted all his spins. A message will appear in the centre of the Game Play Window informing the Player of the total amount he has won if any (including any Instant Win amounts in respect of the Instant Wins table and any amounts won in respect of the Ghost Prize table, and/or the Toad Prize table, and/or the Eerie Items table) and detailing that he must "click 'CONTINUE' to finish the game".
Prize amounts and odds of winning are as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£2 6
£2 12
£5 20
£7 (£2 + £5) 30
£10 250
£17 (£2 + £5 + £10) 200
£20 651
£25 1,250
£25 (£20 + £5) 1,000
£30 (£25 + £5) 2,000
£30 (£20 + £10) 500
£50 (£20 + £25 + £5) 2,500
£50 5,000
£70 (£20 + £50) 30,121
£100 50,000
£150 (£100 + £50) 100,000
£500 500,000
£1,000 833,334
£10,000 1,250,000
£66,600 2,500,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - Ghostville (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Ghostville will prevail.
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