Rocks to Riches
This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.
Game Name: Rocks to Riches
Game Price: £2.00
There is a 1 in 2.87 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 64.00%.
By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.
In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.
If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no Prizes.
Play Style, Play Symbols and determining a Valid Winning Play for Rocks to Riches
A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
I won £3 on my go!
At the start of a Play, the Player is presented with a Game Play Window displaying the following instruction: 'Collect 3 matching jewels in the baskets or get 3 matching jewels along a beam or row to win a prize.' Underneath this instruction is a 'START GAME' button which flashes to indicate to the Player that he must use his mouse and click it in order to start the game.
When the Player clicks 'START GAME', he will be presented with a miner (the 'Miner') in a mining cart (the 'Cart'). On the front of the Cart, there are four coloured baskets: Blue, Red, Yellow and Green (the 'Coloured Baskets'), each with an associated monetary amount displayed above it (the 'Prizes'). The following instruction is also displayed above the Coloured Baskets: 'Collect 3 matching jewels to win.' To the left of the Cart is a basket with an 'INSTANT PRIZE' sign above it (the 'Instant Prize Basket').
Above the Miner there is a 3x3 grid of claws (the 'Grid'). Each of the claws in the Grid contain one of the following items: a green, yellow, red or blue jewel (the 'Jewels'); a Mini Game Symbol; a monetary amount (the 'Instant Prize'); or an Extra Spin Symbol. To the left of the Grid the three rows are labeled ROW A, ROW B and ROW C (the 'Rows'). Each Row has three circular holding areas which display where a Row has two or more like Jewels (the 'Row Indicator'); and an associated monetary amount (the 'Prizes'). At the top of the Grid, above each of the beams are the labels: BEAM 1, BEAM 2 and BEAM 3 (the 'Beams'). Each Beam has three circular holding areas which display where a Beam has two or more like Jewels (the 'Beam Indicator'); and a monetary amount (the 'Prizes'). The following instruction is also displayed above the Beams: Get 3 matching jewels along a BEAM or ROW to win.'
To the bottom right of the Game Play Window there are two dials; one displaying the letters A, B and C and the other displaying the numbers 1, 2 and 3 (the 'Dials'). Underneath the Dials there is a 'SPIN' button, to the left of which is a circle displaying the number of spins left (the 'Spins Left Indicator').
To commence a Play, the Player must use his mouse to position his cursor on the SPIN button and click. When the player has clicked the SPIN button, it will dim down and when the players go has been taken, the SPIN button will highlight to indicate that it is clickable again.
On clicking the SPIN button the following will happen:
- The dials will spin and land on one of the letters and numbers indicating the Coordinate on the Grid the Miner is to collect an item from.
- At the same time the item, where the two co-ordinates intersect on the Grid will be highlighted.
- The Spins Left Indicator will reduce by one.
Upon collecting an item from the Grid, the following will happen:
1) If the co-ordinates land on one of the Jewels, the Miner will collect the Jewel and place it in the appropriate Coloured Basket at the front of the Cart. If the Miner collects three of the same coloured Jewels in a Basket, the Jewels and the Prize above it will highlight to indicate that the Player has won that amount.
2) If the co-ordinates land on an Extra Spin Symbol, the Miner will collect the symbol and hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the use of the Extra Spin, the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.
3) If the co-ordinates land on one of the Mini Game Symbols, the Miner will collect the symbol, the main game will fade out and the Player will be presented with one of the following Mini Games:
Rocks Mini Game
The Player is presented with seven holes in the rock face to the right of the Game Play window, above which is the label 'Your Symbols'. To the left of the Game Play Window are two further holes in the rock face, labeled 'Winning Symbols'. In the top left is the following instruction: 'Reveal 4 of the 7 Your Symbols. If any of Your Symbols match any of the Winning Symbols, collect those Winning Symbols.' The Player must click on both Winning Symbol holes and choose to reveal four of the seven Your Symbol holes by clicking upon them. This can be done in any order. If the Player matches one of the revealed Your Symbols with either Winning Symbol they will collect this item. At the end of the Mini Game, the following instruction appears 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.
Waterfall Mini Game
The Player is presented with 3 waterfalls with a valve on each of them. At the top of the Game Play Window is the following instruction: 'Pick a waterfall and click on the valve to reveals what's inside.' The Player must position his mouse over one of the three valves and click. On doing so, either one or two items will be revealed. These will be one of the following: a Jewel, Extra Spin or Instant Win Prize amount. At the end of the Mini Game, the following instruction appears: 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour. On collecting an Instant Prize amount, the prize amount won will appear in the Instant Win Prize Basket in the main game.
Once an item has been collected from the Grid, the empty claw, plus any claws behind it, will be replaced from the front with new items on the Beam. When the items have been replaced in the Grid, if the Grid displays three like Jewels in either a Beam or a Row, the corresponding Beam/Row Indicator and associated Prize for that Row/Beam will then highlight to indicate that the Player has won that amount.
A Player's Play ends, when he has exhausted all of his spins and a message will appear to the right of the Game Play Window informing the Player of the amount he has won, if any.
The Player of a Play of this Game having either: collected 3 matching Jewels in one of the Coloured Baskets: revealed 3 matching Jewels in a Row or a Beam; or collected an Instant Prize, shall, subject to the Rules, be entitled to the associated Prize amount. Prize amounts and odds of winning are as detailed in the table below:
Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£2 6
£3 10
£5 30
£5 100
£8 60
£10 200
£13 91
£15 400
£20 1,000
£25 5,000
£30 10,000
£50 30,000
£55 50,000
£75 75,000
£100 100,000
£250 150,000
£500 500,000
£5,000 1,500,000
£65,000 3,000,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.
In the event of any discrepancy or inconsistency between these Game Procedures - Rocks to Riches (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Rocks to Riches will prevail.
At the start of a Play, the Player is presented with a Game Play Window displaying the following instruction: 'Collect 3 matching jewels in the baskets or get 3 matching jewels along a beam or row to win a prize.' Underneath this instruction is a 'START GAME' button which flashes to indicate to the Player that he must use his mouse and click it in order to start the game.
When the Player clicks 'START GAME', he will be presented with a miner (the 'Miner') in a mining cart (the 'Cart'). On the front of the Cart, there are four coloured baskets: Blue, Red, Yellow and Green (the 'Coloured Baskets'), each with an associated monetary amount displayed above it (the 'Prizes'). The following instruction is also displayed above the Coloured Baskets: 'Collect 3 matching jewels to win.' To the left of the Cart is a basket with an 'INSTANT PRIZE' sign above it (the 'Instant Prize Basket').
Above the Miner there is a 3x3 grid of claws (the 'Grid'). Each of the claws in the Grid contain one of the following items: a green, yellow, red or blue jewel (the 'Jewels'); a Mini Game Symbol; a monetary amount (the 'Instant Prize'); or an Extra Spin Symbol. To the left of the Grid the three rows are labeled ROW A, ROW B and ROW C (the 'Rows'). Each Row has three circular holding areas which display where a Row has two or more like Jewels (the 'Row Indicator'); and an associated monetary amount (the 'Prizes'). At the top of the Grid, above each of the beams are the labels: BEAM 1, BEAM 2 and BEAM 3 (the 'Beams'). Each Beam has three circular holding areas which display where a Beam has two or more like Jewels (the 'Beam Indicator'); and a monetary amount (the 'Prizes'). The following instruction is also displayed above the Beams: Get 3 matching jewels along a BEAM or ROW to win.'
To the bottom right of the Game Play Window there are two dials; one displaying the letters A, B and C and the other displaying the numbers 1, 2 and 3 (the 'Dials'). Underneath the Dials there is a 'SPIN' button, to the left of which is a circle displaying the number of spins left (the 'Spins Left Indicator').
To commence a Play, the Player must use his mouse to position his cursor on the SPIN button and click. When the player has clicked the SPIN button, it will dim down and when the players go has been taken, the SPIN button will highlight to indicate that it is clickable again.
On clicking the SPIN button the following will happen:
- The dials will spin and land on one of the letters and numbers indicating the Coordinate on the Grid the Miner is to collect an item from.
- At the same time the item, where the two co-ordinates intersect on the Grid will be highlighted.
- The Spins Left Indicator will reduce by one.
Upon collecting an item from the Grid, the following will happen:
1) If the co-ordinates land on one of the Jewels, the Miner will collect the Jewel and place it in the appropriate Coloured Basket at the front of the Cart. If the Miner collects three of the same coloured Jewels in a Basket, the Jewels and the Prize above it will highlight to indicate that the Player has won that amount.
2) If the co-ordinates land on an Extra Spin Symbol, the Miner will collect the symbol and hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the use of the Extra Spin, the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.
3) If the co-ordinates land on one of the Mini Game Symbols, the Miner will collect the symbol, the main game will fade out and the Player will be presented with one of the following Mini Games:
Rocks Mini Game
The Player is presented with seven holes in the rock face to the right of the Game Play window, above which is the label 'Your Symbols'. To the left of the Game Play Window are two further holes in the rock face, labeled 'Winning Symbols'. In the top left is the following instruction: 'Reveal 4 of the 7 Your Symbols. If any of Your Symbols match any of the Winning Symbols, collect those Winning Symbols.' The Player must click on both Winning Symbol holes and choose to reveal four of the seven Your Symbol holes by clicking upon them. This can be done in any order. If the Player matches one of the revealed Your Symbols with either Winning Symbol they will collect this item. At the end of the Mini Game, the following instruction appears 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.
Waterfall Mini Game
The Player is presented with 3 waterfalls with a valve on each of them. At the top of the Game Play Window is the following instruction: 'Pick a waterfall and click on the valve to reveals what's inside.' The Player must position his mouse over one of the three valves and click. On doing so, either one or two items will be revealed. These will be one of the following: a Jewel, Extra Spin or Instant Win Prize amount. At the end of the Mini Game, the following instruction appears: 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour. On collecting an Instant Prize amount, the prize amount won will appear in the Instant Win Prize Basket in the main game.
Once an item has been collected from the Grid, the empty claw, plus any claws behind it, will be replaced from the front with new items on the Beam. When the items have been replaced in the Grid, if the Grid displays three like Jewels in either a Beam or a Row, the corresponding Beam/Row Indicator and associated Prize for that Row/Beam will then highlight to indicate that the Player has won that amount.
A Player's Play ends, when he has exhausted all of his spins and a message will appear to the right of the Game Play Window informing the Player of the amount he has won, if any.
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