Thursday, 3 June 2010

Rocks to riches scratch card

Rocks to Riches at National Lottery
Rocks to Riches
This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.

Game Name: Rocks to Riches

Game Price: £2.00

There is a 1 in 2.87 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 64.00%.

By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.

In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.

If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no Prizes.

Play Style, Play Symbols and determining a Valid Winning Play for Rocks to Riches

A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.
I won £3 on my go!

At the start of a Play, the Player is presented with a Game Play Window displaying the following instruction: 'Collect 3 matching jewels in the baskets or get 3 matching jewels along a beam or row to win a prize.' Underneath this instruction is a 'START GAME' button which flashes to indicate to the Player that he must use his mouse and click it in order to start the game.

When the Player clicks 'START GAME', he will be presented with a miner (the 'Miner') in a mining cart (the 'Cart'). On the front of the Cart, there are four coloured baskets: Blue, Red, Yellow and Green (the 'Coloured Baskets'), each with an associated monetary amount displayed above it (the 'Prizes'). The following instruction is also displayed above the Coloured Baskets: 'Collect 3 matching jewels to win.' To the left of the Cart is a basket with an 'INSTANT PRIZE' sign above it (the 'Instant Prize Basket').

Above the Miner there is a 3x3 grid of claws (the 'Grid'). Each of the claws in the Grid contain one of the following items: a green, yellow, red or blue jewel (the 'Jewels'); a Mini Game Symbol; a monetary amount (the 'Instant Prize'); or an Extra Spin Symbol. To the left of the Grid the three rows are labeled ROW A, ROW B and ROW C (the 'Rows'). Each Row has three circular holding areas which display where a Row has two or more like Jewels (the 'Row Indicator'); and an associated monetary amount (the 'Prizes'). At the top of the Grid, above each of the beams are the labels: BEAM 1, BEAM 2 and BEAM 3 (the 'Beams'). Each Beam has three circular holding areas which display where a Beam has two or more like Jewels (the 'Beam Indicator'); and a monetary amount (the 'Prizes'). The following instruction is also displayed above the Beams: Get 3 matching jewels along a BEAM or ROW to win.'

To the bottom right of the Game Play Window there are two dials; one displaying the letters A, B and C and the other displaying the numbers 1, 2 and 3 (the 'Dials'). Underneath the Dials there is a 'SPIN' button, to the left of which is a circle displaying the number of spins left (the 'Spins Left Indicator').

To commence a Play, the Player must use his mouse to position his cursor on the SPIN button and click. When the player has clicked the SPIN button, it will dim down and when the players go has been taken, the SPIN button will highlight to indicate that it is clickable again.

On clicking the SPIN button the following will happen:

- The dials will spin and land on one of the letters and numbers indicating the Coordinate on the Grid the Miner is to collect an item from.

- At the same time the item, where the two co-ordinates intersect on the Grid will be highlighted.

- The Spins Left Indicator will reduce by one.

Upon collecting an item from the Grid, the following will happen:

1) If the co-ordinates land on one of the Jewels, the Miner will collect the Jewel and place it in the appropriate Coloured Basket at the front of the Cart. If the Miner collects three of the same coloured Jewels in a Basket, the Jewels and the Prize above it will highlight to indicate that the Player has won that amount.

2) If the co-ordinates land on an Extra Spin Symbol, the Miner will collect the symbol and hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the use of the Extra Spin, the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.

3) If the co-ordinates land on one of the Mini Game Symbols, the Miner will collect the symbol, the main game will fade out and the Player will be presented with one of the following Mini Games:

Rocks Mini Game

The Player is presented with seven holes in the rock face to the right of the Game Play window, above which is the label 'Your Symbols'. To the left of the Game Play Window are two further holes in the rock face, labeled 'Winning Symbols'. In the top left is the following instruction: 'Reveal 4 of the 7 Your Symbols. If any of Your Symbols match any of the Winning Symbols, collect those Winning Symbols.' The Player must click on both Winning Symbol holes and choose to reveal four of the seven Your Symbol holes by clicking upon them. This can be done in any order. If the Player matches one of the revealed Your Symbols with either Winning Symbol they will collect this item. At the end of the Mini Game, the following instruction appears 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.

Waterfall Mini Game

The Player is presented with 3 waterfalls with a valve on each of them. At the top of the Game Play Window is the following instruction: 'Pick a waterfall and click on the valve to reveals what's inside.' The Player must position his mouse over one of the three valves and click. On doing so, either one or two items will be revealed. These will be one of the following: a Jewel, Extra Spin or Instant Win Prize amount. At the end of the Mini Game, the following instruction appears: 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour. On collecting an Instant Prize amount, the prize amount won will appear in the Instant Win Prize Basket in the main game.

Once an item has been collected from the Grid, the empty claw, plus any claws behind it, will be replaced from the front with new items on the Beam. When the items have been replaced in the Grid, if the Grid displays three like Jewels in either a Beam or a Row, the corresponding Beam/Row Indicator and associated Prize for that Row/Beam will then highlight to indicate that the Player has won that amount.

A Player's Play ends, when he has exhausted all of his spins and a message will appear to the right of the Game Play Window informing the Player of the amount he has won, if any.

The Player of a Play of this Game having either: collected 3 matching Jewels in one of the Coloured Baskets: revealed 3 matching Jewels in a Row or a Beam; or collected an Instant Prize, shall, subject to the Rules, be entitled to the associated Prize amount. Prize amounts and odds of winning are as detailed in the table below:

Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£2 6
£3 10
£5 30
£5 100
£8 60
£10 200
£13 91
£15 400
£20 1,000
£25 5,000
£30 10,000
£50 30,000
£55 50,000
£75 75,000
£100 100,000
£250 150,000
£500 500,000
£5,000 1,500,000
£65,000 3,000,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.

In the event of any discrepancy or inconsistency between these Game Procedures - Rocks to Riches (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Rocks to Riches will prevail.

At the start of a Play, the Player is presented with a Game Play Window displaying the following instruction: 'Collect 3 matching jewels in the baskets or get 3 matching jewels along a beam or row to win a prize.' Underneath this instruction is a 'START GAME' button which flashes to indicate to the Player that he must use his mouse and click it in order to start the game.

When the Player clicks 'START GAME', he will be presented with a miner (the 'Miner') in a mining cart (the 'Cart'). On the front of the Cart, there are four coloured baskets: Blue, Red, Yellow and Green (the 'Coloured Baskets'), each with an associated monetary amount displayed above it (the 'Prizes'). The following instruction is also displayed above the Coloured Baskets: 'Collect 3 matching jewels to win.' To the left of the Cart is a basket with an 'INSTANT PRIZE' sign above it (the 'Instant Prize Basket').

Above the Miner there is a 3x3 grid of claws (the 'Grid'). Each of the claws in the Grid contain one of the following items: a green, yellow, red or blue jewel (the 'Jewels'); a Mini Game Symbol; a monetary amount (the 'Instant Prize'); or an Extra Spin Symbol. To the left of the Grid the three rows are labeled ROW A, ROW B and ROW C (the 'Rows'). Each Row has three circular holding areas which display where a Row has two or more like Jewels (the 'Row Indicator'); and an associated monetary amount (the 'Prizes'). At the top of the Grid, above each of the beams are the labels: BEAM 1, BEAM 2 and BEAM 3 (the 'Beams'). Each Beam has three circular holding areas which display where a Beam has two or more like Jewels (the 'Beam Indicator'); and a monetary amount (the 'Prizes'). The following instruction is also displayed above the Beams: Get 3 matching jewels along a BEAM or ROW to win.'

To the bottom right of the Game Play Window there are two dials; one displaying the letters A, B and C and the other displaying the numbers 1, 2 and 3 (the 'Dials'). Underneath the Dials there is a 'SPIN' button, to the left of which is a circle displaying the number of spins left (the 'Spins Left Indicator').

To commence a Play, the Player must use his mouse to position his cursor on the SPIN button and click. When the player has clicked the SPIN button, it will dim down and when the players go has been taken, the SPIN button will highlight to indicate that it is clickable again.

On clicking the SPIN button the following will happen:

- The dials will spin and land on one of the letters and numbers indicating the Coordinate on the Grid the Miner is to collect an item from.

- At the same time the item, where the two co-ordinates intersect on the Grid will be highlighted.

- The Spins Left Indicator will reduce by one.

Upon collecting an item from the Grid, the following will happen:

1) If the co-ordinates land on one of the Jewels, the Miner will collect the Jewel and place it in the appropriate Coloured Basket at the front of the Cart. If the Miner collects three of the same coloured Jewels in a Basket, the Jewels and the Prize above it will highlight to indicate that the Player has won that amount.

2) If the co-ordinates land on an Extra Spin Symbol, the Miner will collect the symbol and hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the use of the Extra Spin, the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.

3) If the co-ordinates land on one of the Mini Game Symbols, the Miner will collect the symbol, the main game will fade out and the Player will be presented with one of the following Mini Games:

Rocks Mini Game

The Player is presented with seven holes in the rock face to the right of the Game Play window, above which is the label 'Your Symbols'. To the left of the Game Play Window are two further holes in the rock face, labeled 'Winning Symbols'. In the top left is the following instruction: 'Reveal 4 of the 7 Your Symbols. If any of Your Symbols match any of the Winning Symbols, collect those Winning Symbols.' The Player must click on both Winning Symbol holes and choose to reveal four of the seven Your Symbol holes by clicking upon them. This can be done in any order. If the Player matches one of the revealed Your Symbols with either Winning Symbol they will collect this item. At the end of the Mini Game, the following instruction appears 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour.

Waterfall Mini Game

The Player is presented with 3 waterfalls with a valve on each of them. At the top of the Game Play Window is the following instruction: 'Pick a waterfall and click on the valve to reveals what's inside.' The Player must position his mouse over one of the three valves and click. On doing so, either one or two items will be revealed. These will be one of the following: a Jewel, Extra Spin or Instant Win Prize amount. At the end of the Mini Game, the following instruction appears: 'Click 'CONTINUE' to return to the main game.' On collecting a Jewel, the Player will return to the main game where the Jewel will drop in to the appropriate Coloured Basket and the game will resume as normal. On collecting an Extra Spin, the Player will return to the main game where the Miner will hold it until the Player clicks the SPIN button again. The Spins Left Indicator, dials and SPIN button will turn blue to indicate that the Player has an Extra Spin. On the Use of the Extra Spin the Extra Spin Symbol will zoom into the foreground and disappear, at the same time the Spins Left Indicator, dials and SPIN button will change back to their normal colour. On collecting an Instant Prize amount, the prize amount won will appear in the Instant Win Prize Basket in the main game.

Once an item has been collected from the Grid, the empty claw, plus any claws behind it, will be replaced from the front with new items on the Beam. When the items have been replaced in the Grid, if the Grid displays three like Jewels in either a Beam or a Row, the corresponding Beam/Row Indicator and associated Prize for that Row/Beam will then highlight to indicate that the Player has won that amount.

A Player's Play ends, when he has exhausted all of his spins and a message will appear to the right of the Game Play Window informing the Player of the amount he has won, if any.

Tuesday, 1 June 2010

Play football fortunes today and get entered into a draw to win a great prize

World Cup fever is in the air so don't miss your chance to join in the fun with our fantastic prize draw! Enter now and you could win a superb Panasonic 42" VIERA TV and a Blu-Ray Home Cinema System†.

Today is your last chance to be entered into the prize draw, so make sure you play Football Fortunes now at the National Lottery
scratch cards galore - play them for free and for real




Sunday, 30 May 2010

Lucky leapers

Lucky Leapers - Play at the National Lottery - lucky leapers is a scratch card online game
At the start of a Play, instructions will appear at the centre of the Game Play Window. The instructions are as follows: "Roll those dice to move the frogs. If one of the frogs leaps onto a prize value you'll win the prize shown. Leap onto the 'FREE ROLL' and you'll get an extra roll of the dice. Click here to start game." The Player should use his mouse to position his cursor over the instruction 'Click here to start game' and click to commence the Play.

The Player is then presented with a screen displaying a pond scene with six frogs positioned at the top of the Game Play Window on six differently coloured lily pads. In front of the frogs are six vertical lines of lily pads, some with flowers and some with monetary amounts (each of the latter lily pads being a "Bonus lily pad"). Some lily pads may have the words "FREE ROLL" displayed on them (a "Free Roll lily pad").At the other end of each vertical line of lily pads is a coloured lily pad with a monetary amount (a "Prize lily pad").

A "Roll Dice" motif is displayed at the top right of the Game Play Window with two dice to the left of it; a standard numerical die and a coloured die with a flower motif on it. The coloured die will display a flower in the colour of the flowers of one of the six coloured lily pad lines in the Game Play Window.

A Player initially has six rolls of the dice with which to move the frogs in the Game Play Window.

To start moving the frogs, the Player should use his mouse to position his cursor over the "Roll Dice" motif and click. A frog will automatically move forward the number of lily pads indicated by the numerical die, in the line indicated by coloured die. A 'rolls remaining' counter in the top right hand corner of the Game Play Window alongside the dice will inform Players as to how many rolls of the dice are remaining in that Play.

If a frog lands on a Bonus lily pad the Player will win the amount indicated. The monetary amount won will be displayed in a flower motif above the lily pad and will continue to flash until the Play is completed.

If a frog lands on a Free Roll lily pad, the Player is entitled to an additional roll of the dice. A dice motif is shown on the Game Play Window above the frog. The 'rolls remaining' counter is credited with the free roll.

If a frog reaches the final lily pad in the line, and lands on a Prize lily pad, the Player will win the amount indicated. The monetary amount won will be displayed in a flower motif above the lily pad and will continue to flash until the Play is completed.

A Player's Play ends when he has exhausted all of his rolls of the dice. A message will be displayed in the top left of the Game Play Window informing the Player of the total amount he has won, if any.



Game Name: Lucky Leapers

Game Price: £1.00

There is a 1 in 2.9 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 58.17%.

By choosing "Continue" on the "Buy Instant Win" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.

In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.

If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no Prizes.

Play Style, Play Symbols and determining a Valid Winning Play for Lucky Leapers

A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.

At the start of a Play, instructions will appear at the centre of the Game Play Window. The instructions are as follows: "Roll those dice to move the frogs. If one of the frogs leaps onto a prize value you'll win the prize shown. Leap onto the 'FREE ROLL' and you'll get an extra roll of the dice. Click here to start game." The Player should use his mouse to position his cursor over the instruction 'Click here to start game' and click to commence the Play.

The Player is then presented with a screen displaying a pond scene with six frogs positioned at the top of the Game Play Window on six differently coloured lily pads. In front of the frogs are six vertical lines of lily pads, some with flowers and some with monetary amounts (each of the latter lily pads being a "Bonus lily pad"). Some lily pads may have the words "FREE ROLL" displayed on them (a "Free Roll lily pad").At the other end of each vertical line of lily pads is a coloured lily pad with a monetary amount (a "Prize lily pad").

A "Roll Dice" motif is displayed at the top right of the Game Play Window with two dice to the left of it; a standard numerical die and a coloured die with a flower motif on it. The coloured die will display a flower in the colour of the flowers of one of the six coloured lily pad lines in the Game Play Window.

A Player initially has six rolls of the dice with which to move the frogs in the Game Play Window.

To start moving the frogs, the Player should use his mouse to position his cursor over the "Roll Dice" motif and click. A frog will automatically move forward the number of lily pads indicated by the numerical die, in the line indicated by coloured die. A 'rolls remaining' counter in the top right hand corner of the Game Play Window alongside the dice will inform Players as to how many rolls of the dice are remaining in that Play.

If a frog lands on a Bonus lily pad the Player will win the amount indicated. The monetary amount won will be displayed in a flower motif above the lily pad and will continue to flash until the Play is completed.

If a frog lands on a Free Roll lily pad, the Player is entitled to an additional roll of the dice. A dice motif is shown on the Game Play Window above the frog. The 'rolls remaining' counter is credited with the free roll.

If a frog reaches the final lily pad in the line, and lands on a Prize lily pad, the Player will win the amount indicated. The monetary amount won will be displayed in a flower motif above the lily pad and will continue to flash until the Play is completed.

A Player's Play ends when he has exhausted all of his rolls of the dice. A message will be displayed in the top left of the Game Play Window informing the Player of the total amount he has won, if any.

The Player of a Play of this Game having landed on a Prize lily pad and/or a Bonus lily pad shall, subject to the Rules, be entitled to a Prize as detailed in the table below:

Prize Amounts and Odds
Prize Amount Approx. odds (1 in x)
£1 (£1) 5
£2 (£2) 10
£3 (£2 + £1) 35
£3 (£3) 500
£5 (£3 + £2) 100
£5 (£5) 1,000
£7 (£5 + £2) 800
£10 (£10) 3,004
£15 (£10 + £5) 5,000
£15 (£15) 10,000
£20 (£20) 15,038
£25 (£15 + £10) 5,000
£30 (£20 + £10) 30,304
£50 (£50) 50,000
£70 (£50 + £20) 100,000
£100 (£100) 500,000
£1000 (£1,000) 1,000,000
£11000 (£11,000) 2,000,000
Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.

In the event of any discrepancy or inconsistency between these Game Procedures - Lucky Leapers (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Lucky Leapers will prevail.

Monday, 24 May 2010

National Lottery results for week ending 22 may

Lotto results
Lotto - The UK's biggest millionaire-making game
Next est. jackpot is £2,500,000

Lotto is the UK's biggest millionaire-making game. Simply choose 6 lucky numbers to win.

Fingers crossed.

Get the weekly roundup of National Lottery news.

Draw 1504 Sat 22 May 10
Bonus Ball
1 4 16 37 47 49 27
Draw 1503 Wed 19 May 10
Bonus Ball
15 23 24 34 36 47 44

Dream Number results
Dream Number - Play your part. London 2012 - Be part of it
Win up to £500,000

Match the digits drawn in the same order as your Dream Number, reading from left to right, and starting with the first digit, to win up to £500,000.

Give your Dream Number its chance.

Draw 403 Sat 22 May 10
7 3 9 1 4 4 4
Draw 402 Wed 19 May 10
0 9 0 4 4 6 5

EuroMillions results
EuroMillions - Jackpots too big to miss
Next est. jackpot is £13,000,000

EuroMillions is Europe's biggest ever rolling jackpot game. With our biggest jackpot to date reaching £125 million.

Bonne chance.

Draw 328 Fri 21 May 10
Lucky Stars
7 19 30 38 50 4 7
Millionaire Raffle
R Q J 8 1 4 5 6 2

Thunderball results
Thunderball - Best chance to win £500k on a £1 game
Win up to £500,000

Thunderball offers you the best chance of winning up to £500,000 on a £1 National Lottery game - the top prize is fixed and it never has to be shared*.

Something big could happen to you.

Draw 970 Sat 22 May 10
Thunderball
3 4 12 23 24 8
Draw 969 Fri 21 May 10
Thunderball
1 9 14 18 25 2
Draw 968 Wed 19 May 10
Thunderball
4 8 12 14 15 12

Lotto HotPicks results
Lotto HotPicks - Bigger Lotto prizes for fewer Lotto numbers
Win up to £130,000

Lotto HotPicks gives you the chance to win bigger Lotto prizes for fewer Lotto numbers. Match your Lotto HotPicks numbers against the Lotto draw.

Easy peasy.

Draw 1504 Sat 22 May 10
1 4 16 37 47 49
Draw 1503 Wed 19 May 10
15 23 24 34 36 47
Play by Text Play
Daily Play results
Daily Play - Day dream... Win up to £30,000 daily*
Win up to £30,000 daily*

Why wait for your dreams to come true? Just choose 7 lucky numbers and Daily Play gives you the chance to win prizes up to £30,000 every day*.

Now that's well worth getting out of bed for.

Draw 2082 Sat 22 May 10
1 3 4 6 8 20 23
Draw 2081 Fri 21 May 10
3 5 6 7 19 21 23
Draw 2080 Thu 20 May 10
2 3 7 10 23 24 27
Draw 2079 Wed 19 May 10
3 5 10 11 15 16 24
Draw 2078 Tue 18 May 10
2 3 5 9 16 19 26
Draw 2077 Mon 17 May 10
2 3 14 19 22 23 26

Wednesday, 19 May 2010

prize draw to experience the World Cup in style from National Lottery

National Lottery

Kick-off World Cup fever by playing our fun new Instant Win, Football Fortunes, and you may find yourself watching all the action from South Africa on your own Panasonic 42” VIERA TV and a Blu-Ray Home Cinema System†.

Purchase Football Fortunes online anytime from now until 2am on 2nd June to be automatically entered into our exclusive prize draw to win one of three TVs and Blu-Ray systems. As well as being entered into this draw, playing Football Fortunes could score you up to £30,000!

Play Football Fortunes at the National Lottery

As if all that wasn't enough reason to play, if you win the draw, your TV and Blu-Ray system should be delivered before the World Cup kick-off on 11th June†!

Monday, 17 May 2010

Lottery results for middle of May 2010

Lotto results
Lotto - The UK's biggest millionaire-making game
Next est. jackpot is £2,400,000

Lotto is the UK's biggest millionaire-making game. Simply choose 6 lucky numbers to win.

Fingers crossed.

Draw 1502 Sat 15 May 10
Bonus Ball
1 4 24 26 27 48 28
Draw 1501 Wed 12 May 10
Bonus Ball
11 17 19 40 44 45 16

Dream Number results
Dream Number - Play your part. London 2012 - Be part of it
Win up to £500,000

Match the digits drawn in the same order as your Dream Number, reading from left to right, and starting with the first digit, to win up to £500,000.

Give your Dream Number its chance.

Draw 401 Sat 15 May 10
4 3 3 3 3 9 1
Draw 400 Wed 12 May 10
5 6 9 3 0 0 9

EuroMillions results
EuroMillions - Jackpots too big to miss
Next est. jackpot is £12,000,000

EuroMillions is Europe's biggest ever rolling jackpot game. With our biggest jackpot to date reaching £125 million.

Bonne chance.

Draw 327 Fri 14 May 10
Lucky Stars
1 17 31 43 47 2 3
Millionaire Raffle
Q P Y 5 4 2 5 9 6

Thunderball results
Thunderball - Best chance to win £500k on a £1 game
Win up to £500,000

Thunderball offers you the best chance of winning up to £500,000 on a £1 National Lottery game - the top prize is fixed and it never has to be shared*.

Something big could happen to you.

Draw 967 Sat 15 May 10
Thunderball
11 21 23 33 37 4
Draw 966 Fri 14 May 10
Thunderball
7 17 20 26 31 1
Draw 965 Wed 12 May 10
Thunderball
11 21 24 32 38 10

Lotto HotPicks results
Lotto HotPicks - Bigger Lotto prizes for fewer Lotto numbers
Win up to £130,000

Lotto HotPicks gives you the chance to win bigger Lotto prizes for fewer Lotto numbers. Match your Lotto HotPicks numbers against the Lotto draw.

Easy peasy.

Draw 1502 Sat 15 May 10
1 4 24 26 27 48
Draw 1501 Wed 12 May 10
11 17 19 40 44 45

Daily Play results
Daily Play - Day dream... Win up to £30,000 daily*
Win up to £30,000 daily*

Why wait for your dreams to come true? Just choose 7 lucky numbers and Daily Play gives you the chance to win prizes up to £30,000 every day*.

Now that's well worth getting out of bed for.

Draw 2076 Sat 15 May 10
1 2 4 5 14 16 26
Draw 2075 Fri 14 May 10
2 3 8 9 19 20 21
Draw 2074 Thu 13 May 10
3 8 14 21 23 24 26
Draw 2073 Wed 12 May 10
5 9 10 18 19 25 27
Draw 2072 Tue 11 May 10
9 13 16 17 22 23 27
Draw 2071 Mon 10 May 10
1 4 12 13 22 25 27

Saturday, 15 May 2010

Big jackpot one by one ticket

One ticket holder has won £84.4m in the EuroMillions draw, breaking the record for the largest jackpot won in the UK.