Tuesday, 15 February 2011

Treasures of the deep

You can play this game at the national lottery site online

Treasures of the Deep

At the start of a Play, the Player is presented with a Game Play Window displaying a young male character standing inside an open submarine and above the submarine is the instruction; 'Dive to the bottom of the ocean and collect precious treasure to win!'. To the right of the submarine is a dimmed down area containing; a) 7 rows of silhouettes made up of between 2 and 8 symbols (the 'Main Prize Table'), each row has one more symbol than the row below it and a monetary amount above the silhouettes for that row, b) 2 key symbol silhouettes beneath the monetary amount of £5 (the 'Key Prize Table') c) 3 broken pieces of amulet silhouettes beneath the monetary amount of £25 (the 'Amulet Prize Table') and d) a blank dimmed down box beneath the heading 'INSTANT PRIZES' (the 'Instant Prize Table').

Above the submarine hatch and beneath the male character, there is a gold 'START' button on a pulsing background.

The Player must use his mouse to position his cursor over the 'START' button and click to commence a Play.

Once the Player has clicked 'START', the male character waves, climbs into the submarine, shuts the hatch and then the submarine and main game instruction fade away to a black screen momentarily. The Prize Tables remain visible throughout this animation.

When the Main Game Screen fades in again, the Player is presented with a new play environment displaying the following;

a) A large window with fish swimming past (the 'Main Play Screen'), b) an air supply tank with 8 sections on it and an arrow labeled 'GOES LEFT' adjacent to the number 8 (the 'Goes Left Indicator'), c) a pulsing radar in the bottom left of the Game Play Window (the 'Radar') with 3 pulsing signals on it (the 'Signals'), and d) an instruction to the right of the Radar; 'Choose a signal on the radar to investigate. Collect treasure to win.'

The Player must use his mouse to position his cursor over any one of the 3 pulsing Signals on the Radar and click. On rollover of the Radar, the instruction will fade. If after a period of time, the Player has not clicked on anything in the game, the instruction will return to act as a prompt and show the Player that he has to click on one of the Signals to continue.

As soon as the Player clicks on his chosen Signal, the Goes Left Indicator will reduce by 1 and the animation in the Main Play Screen will show the submarine travelling forward along the seabed until it reaches a closed treasure chest - the chest will automatically open and from it will emerge either

• a piece of treasure (shield, gold bars, crown, starfish, gold coins, vase, mask, fish, emerald, seahorse, goblet, ring) which will zoom in to the centre of the Main Play Screen and then slide across to populate all the corresponding silhouettes in the Main Prize Table

• a key symbol which will zoom in to the centre of the Main Play Screen and then slide across to populate the first available key silhouette in the Key Prize Table

• a broken amulet symbol which will zoom in to the centre of the Main Play Screen and then slide across to populate the first available broken amulet silhouette in the Amulet Prize Table

• a gold monetary amount which will zoom in to the centre of the Main Play Screen and then slide across to populate the Instant Prizes Table. A gold highlight will surround the Instant Prize Table to show that the monetary amount has been won.

• a '1 EXTRA TURN' symbol which will zoom in to the centre of the Main Play Screen and then slide across to the Goes Left Indicator which will automatically increase by 1.

Alternatively, when the Player clicks on his chosen Signal, the Goes Left Indicator will reduce by 1 and the animation in the Main Play Screen will show the submarine travelling forward along the seabed until it reaches one of the following Mini Games set on the seabed.

Bottles Mini Game

The Player is presented with 3 glass bottles nestled into the sand and the instruction; 'Choose 1 of the 3 bottles to open.'

The Player must use his mouse to position his cursor on 1 of the 3 bottles and click. On doing so, a symbol will float out of the top of the bottle and rest beneath the message; 'Well Done! You have found some treasure. Click CONTINUE to return to the main game.' The Player can then click the gold CONTINUE button and the winning symbol will then populate the relevant Prize Table in main game screen.

If the Player chooses a bottle that is empty, they will be presented with the message; 'Bad Luck! You didn't find any treasure. Click CONTINUE to return to the main game.'

Valves Mini Game

The Player is presented with 5 valves amongst a series of pipe work and the instruction 'Choose 3 from 5 valves to open. Reveal 3 matching symbols to win a reward.'

The Player must use his mouse to position his cursor on 3 of the valves and click. On doing so, a symbol will be washed out of the pipes at the bottom of the Main Game Screen.

If the Player matches 3 like symbols, that symbol will appear beneath the message 'Well done! You have found some treasure. Click CONTINUE to return to the main game.' The Player can then click the gold CONTINUE button and the winning symbol will then populate the relevant Prize Table in main game screen.

If the Player does not match 3 like symbols, he will be presented with a message which reads; 'Bad Luck! You didn't find any treasure. Click CONTINUE to return to the main game.'

Treasures of the Deep

This Game ("the Game") is subject to these Game Procedures ("the Procedures"), the Rules for Interactive Instant Win Games ("the Rules") and the Interactive Account Terms and Conditions which can be found at the National Lottery website (www.national-lottery.co.uk). The meaning of any word or term in the Procedures shall be as defined in the Rules unless the context clearly indicates otherwise.

Game Name: Treasures of the Deep

Game Price: £2.00

There is a 1 in 2.76 overall chance of winning a Prize on each Play of the Game. The Expected Prize Payout Percentage for this game is 66.00%.

By choosing "Continue" on the "Buy Instant Win Game" page a Player is committed to the purchase of a Play, and the value of the purchase will be deducted from his National Lottery Account.

In playing this Game, Players acknowledge that it is a game of chance, that the outcome of a Play in the Game is pre-determined by the Interactive System at the point of purchase, and that the winning of a Prize in the Game does not involve the exercise of any skill or judgement by a Player.

If a Player or a Prospective Player is playing the Try Game version of this Game they acknowledge that they are not purchasing a Play and therefore the Game Price is not relevant and there are no Prizes.

Play Style, Play Symbols and determining a Valid Winning Play for Treasures of the Deep

A Play Number is allocated to each Play, which can be found at the top right of the Game Play Window.

At the start of a Play, the Player is presented with a Game Play Window displaying a young male character standing inside an open submarine and above the submarine is the instruction; 'Dive to the bottom of the ocean and collect precious treasure to win!'. To the right of the submarine is a dimmed down area containing; a) 7 rows of silhouettes made up of between 2 and 8 symbols (the 'Main Prize Table'), each row has one more symbol than the row below it and a monetary amount above the silhouettes for that row, b) 2 key symbol silhouettes beneath the monetary amount of £5 (the 'Key Prize Table') c) 3 broken pieces of amulet silhouettes beneath the monetary amount of £25 (the 'Amulet Prize Table') and d) a blank dimmed down box beneath the heading 'INSTANT PRIZES' (the 'Instant Prize Table').

Above the submarine hatch and beneath the male character, there is a gold 'START' button on a pulsing background.

The Player must use his mouse to position his cursor over the 'START' button and click to commence a Play.

Once the Player has clicked 'START', the male character waves, climbs into the submarine, shuts the hatch and then the submarine and main game instruction fade away to a black screen momentarily. The Prize Tables remain visible throughout this animation.

When the Main Game Screen fades in again, the Player is presented with a new play environment displaying the following;

a) A large window with fish swimming past (the 'Main Play Screen'), b) an air supply tank with 8 sections on it and an arrow labeled 'GOES LEFT' adjacent to the number 8 (the 'Goes Left Indicator'), c) a pulsing radar in the bottom left of the Game Play Window (the 'Radar') with 3 pulsing signals on it (the 'Signals'), and d) an instruction to the right of the Radar; 'Choose a signal on the radar to investigate. Collect treasure to win.'

The Player must use his mouse to position his cursor over any one of the 3 pulsing Signals on the Radar and click. On rollover of the Radar, the instruction will fade. If after a period of time, the Player has not clicked on anything in the game, the instruction will return to act as a prompt and show the Player that he has to click on one of the Signals to continue.

As soon as the Player clicks on his chosen Signal, the Goes Left Indicator will reduce by 1 and the animation in the Main Play Screen will show the submarine travelling forward along the seabed until it reaches a closed treasure chest - the chest will automatically open and from it will emerge either

• a piece of treasure (shield, gold bars, crown, starfish, gold coins, vase, mask, fish, emerald, seahorse, goblet, ring) which will zoom in to the centre of the Main Play Screen and then slide across to populate all the corresponding silhouettes in the Main Prize Table

• a key symbol which will zoom in to the centre of the Main Play Screen and then slide across to populate the first available key silhouette in the Key Prize Table

• a broken amulet symbol which will zoom in to the centre of the Main Play Screen and then slide across to populate the first available broken amulet silhouette in the Amulet Prize Table

• a gold monetary amount which will zoom in to the centre of the Main Play Screen and then slide across to populate the Instant Prizes Table. A gold highlight will surround the Instant Prize Table to show that the monetary amount has been won.

• a '1 EXTRA TURN' symbol which will zoom in to the centre of the Main Play Screen and then slide across to the Goes Left Indicator which will automatically increase by 1.

Alternatively, when the Player clicks on his chosen Signal, the Goes Left Indicator will reduce by 1 and the animation in the Main Play Screen will show the submarine travelling forward along the seabed until it reaches one of the following Mini Games set on the seabed.

Bottles Mini Game

The Player is presented with 3 glass bottles nestled into the sand and the instruction; 'Choose 1 of the 3 bottles to open.'

The Player must use his mouse to position his cursor on 1 of the 3 bottles and click. On doing so, a symbol will float out of the top of the bottle and rest beneath the message; 'Well Done! You have found some treasure. Click CONTINUE to return to the main game.' The Player can then click the gold CONTINUE button and the winning symbol will then populate the relevant Prize Table in main game screen.

If the Player chooses a bottle that is empty, they will be presented with the message; 'Bad Luck! You didn't find any treasure. Click CONTINUE to return to the main game.'

Valves Mini Game

The Player is presented with 5 valves amongst a series of pipe work and the instruction 'Choose 3 from 5 valves to open. Reveal 3 matching symbols to win a reward.'

The Player must use his mouse to position his cursor on 3 of the valves and click. On doing so, a symbol will be washed out of the pipes at the bottom of the Main Game Screen.

If the Player matches 3 like symbols, that symbol will appear beneath the message 'Well done! You have found some treasure. Click CONTINUE to return to the main game.' The Player can then click the gold CONTINUE button and the winning symbol will then populate the relevant Prize Table in main game screen.

If the Player does not match 3 like symbols, he will be presented with a message which reads; 'Bad Luck! You didn't find any treasure. Click CONTINUE to return to the main game.'

If at any stage, the Player completes a row in the Main Prize Table, the Key Prize Table or the Amulet Prize Table, a gold highlight will surround the winning row to show that the monetary amount for that row has been won.

When the Player has used up all his goes as illustrated by the Goes Left Indicator, the Main Game Screen will fade away to a black screen momentarily and then show the submarine back on the surface of the water where the male character emerges from the hatch to confirm whether the player won.

The Player of a Play of this Game having revealed a row of symbols in the Main Prize Table, and/or completed the Key Prize Table, and/or completed the Amulet Prize Table, and/or revealed an Instant Prize at any stage of the game, shall, subject to the Rules, be entitled to a Prize as detailed in the table below:
Prize Amounts and Odds Prize Amount Approx. odds (1 in x)
£2 8
£2 10
£5 15
£7 (£2 + £5) 25
£10 153
£17 (£2 + £5 + £10) 250
£20 2,000
£25 5,000
£25 (£20 + £5) 4,000
£30 (£25 + £5) 5,000
£30 (£20 + £10) 5,000
£50 (£20 + £25 + £5) 8,000
£50 8,000
£70 (£20 + £50) 15,000
£100 20,000
£150 (£100 + £50) 100,000
£500 300,000
£1,000 500,000
£10,000 1,500,000
£60,000 3,000,000

Only one Prize Amount can be won per Play as detailed in the Prize Amounts and Odds table above.

In the event of any discrepancy or inconsistency between these Game Procedures - Treasures of the Deep (of which the above How to Play section forms part) and any other information issued by the Company in respect of this Game, the Game Procedures - Treasures of the Deep will prevail.

If at any stage, the Player completes a row in the Main Prize Table, the Key Prize Table or the Amulet Prize Table, a gold highlight will surround the winning row to show that the monetary amount for that row has been won.

When the Player has used up all his goes as illustrated by the Goes Left Indicator, the Main Game Screen will fade away to a black screen momentarily and then show the submarine back on the surface of the water where the male character emerges from the hatch to confirm whether the player won.

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